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Searched refs:GetValidGpuQueue (Results 1 – 6 of 6) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Ddevice.h241 virtual GpuQueue GetValidGpuQueue(const GpuQueue& gpuQueue) const = 0;
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Ddevice_vk.h124 GpuQueue GetValidGpuQueue(const GpuQueue& gpuQueue) const override;
H A Ddevice_vk.cpp1046 GpuQueue DeviceVk::GetValidGpuQueue(const GpuQueue& gpuQueue) const in GetValidGpuQueue() function in DeviceVk
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Ddevice_gles.h120 GpuQueue GetValidGpuQueue(const GpuQueue& gpuQueue) const override;
H A Ddevice_gles.cpp1273 GpuQueue DeviceGLES::GetValidGpuQueue(const GpuQueue& gpuQueue) const in GetValidGpuQueue() function in DeviceGLES
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drenderer.cpp146 contextInitRef.requestedQueue = device.GetValidGpuQueue(contextInitRef.requestedQueue); in InitializeRenderNodeContextData()