Searched refs:GetVertexInputDeclarationHandle (Results 1 – 11 of 11) sorted by relevance
376 …virtual RenderHandleReference GetVertexInputDeclarationHandle(const BASE_NS::string_view path) con… in RENDER_BEGIN_NAMESPACE()693 virtual RenderHandle GetVertexInputDeclarationHandle(const BASE_NS::string_view path) const = 0;
96 rhr = mgr.GetVertexInputDeclarationHandle(desc.name); in GetRenderHandle()
192 …RenderHandleReference GetVertexInputDeclarationHandle(const BASE_NS::string_view path) const overr…518 RenderHandle GetVertexInputDeclarationHandle(const BASE_NS::string_view path) const override;
1181 RenderHandleReference ShaderManager::GetVertexInputDeclarationHandle(const string_view path) const in GetVertexInputDeclarationHandle() function in ShaderManager2351 RenderHandle RenderNodeShaderManager::GetVertexInputDeclarationHandle(const string_view path) const in GetVertexInputDeclarationHandle() function in RenderNodeShaderManager2353 return shaderMgr_.GetVertexInputDeclarationHandle(path).GetHandle(); in GetVertexInputDeclarationHandle()
407 … shaderMgr_.GetVertexInputDeclarationHandle(svRef.vertexInputDeclaration).GetHandle()); in CreateGraphicsShader()
343 …shaderMgr.GetVertexInputDeclarationHandle(DefaultMaterialShaderConstants::VERTEX_INPUT_DECLARATION… in CreateDefaultShaderData()
432 …shaderMgr.GetVertexInputDeclarationHandle(DefaultMaterialShaderConstants::VERTEX_INPUT_DECLARATION… in CreateDefaultShaderData()
662 …shaderMgr.GetVertexInputDeclarationHandle(DefaultMaterialShaderConstants::VERTEX_INPUT_DECLARATION… in CreateDefaultShaderData()
736 … shaderManager.GetVertexInputDeclarationView(shaderManager.GetVertexInputDeclarationHandle( in InitializeBuilder()
871 shaderManager.GetVertexInputDeclarationView(shaderManager.GetVertexInputDeclarationHandle( in GatherMeshData()2818 … shaderManager.GetVertexInputDeclarationView(shaderManager.GetVertexInputDeclarationHandle( in StartPhase()
2451 shaderManager.GetVertexInputDeclarationView(shaderManager.GetVertexInputDeclarationHandle( in CreateMeshFromArrays()