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Searched refs:GpuResourceState (Results 1 – 11 of 11) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.h61 GpuResourceState state;
72 GpuResourceState state;
100 GpuResourceState state;
195 …const GpuResourceState& resourceState, const BindableImage& res, RenderGraph::ParameterCache& para…
198 …const GpuResourceState& resourceState, const BindableBuffer& res, RenderGraph::ParameterCache& par…
201 const GpuResourceState& newGpuResourceState, const RenderCommandWithType& rcWithType,
205 const GpuResourceState& newGpuResourceState, const BindableBuffer& newBuffer,
210 const GpuResourceState& newGpuResourceState, const BindableImage& newImage,
H A Drender_graph.cpp365 ResourceBarrier GetSrcImageBarrier(const GpuResourceState& state, const BindableImage& res) in GetSrcImageBarrier()
1219 const GpuResourceState resourceState { CORE_SHADER_STAGE_VERTEX_BIT, in HandleVertexInputBufferBarriers()
1239 const GpuResourceState resourceState { CORE_SHADER_STAGE_VERTEX_BIT, in HandleRenderpassIndirectBufferBarriers()
1371 GpuResourceState { in HandleCopyBufferImage()
1381 GpuResourceState { in HandleCopyBufferImage()
1397 GpuResourceState { in HandleCopyBufferImage()
1407 GpuResourceState { in HandleCopyBufferImage()
1493 const GpuResourceState& prevState = ref.state; in UpdateStateAndCreateBarriersGpuImage()
1554 const GpuResourceState& newGpuResourceState, const BindableBuffer& newBuffer, in AddCommandBarrierAndUpdateStateCacheBuffer()
1559 const GpuResourceState srcState = stateRef.state; in AddCommandBarrierAndUpdateStateCacheBuffer()
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H A Drender_backend.h35 GpuResourceState backBufferState;
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_layout_desc.h143 GpuResourceState state {};
159 GpuResourceState state {};
H A Dpipeline_state_desc.h953 struct GpuResourceState { struct
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.h241 …void BindImage(const BindableImage& res, const GpuResourceState& resState, Gles::Bind& obj, uint32…
242 …void BindImageSampler(const BindableImage& res, const GpuResourceState& resState, Gles::Bind& obj,…
H A Drender_backend_gles.cpp1995 const BindableImage& res, const GpuResourceState& resState, Gles::Bind& obj, uint32_t index) in BindImage()
2017 const BindableImage& res, const GpuResourceState& resState, Gles::Bind& obj, uint32_t index) in BindImageSampler()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_command_list.cpp1031 GpuResourceState& refState = subpassResourceStates.states[attachmentIndex]; in ProcessInputAttachments()
1068 GpuResourceState& refState = subpassResourceStates.states[attachmentIndex]; in ProcessColorAttachments()
1098 GpuResourceState& refState = subpassResourceStates.states[attachmentIndex]; in ProcessResolveAttachments()
1124 GpuResourceState& refState = subpassResourceStates.states[attachmentIndex]; in ProcessDepthAttachments()
1145 GpuResourceState& refState = subpassResourceStates.states[attachmentIndex]; in ProcessDepthAttachments()
1172 GpuResourceState& refState = subpassResourceStates.states[attachmentIndex]; in ProcessFragmentShadingRateAttachments()
H A Drender_command_list.h233 GpuResourceState states[PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT] {};
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.h259 GpuResourceState renderGraphProcessedState;
H A Drender_backend_vk.cpp2603 const GpuResourceState& state = presRef.renderGraphProcessedState; in RenderPresentationLayout()