Searched refs:GpuResourceState (Results 1 – 11 of 11) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/ |
H A D | render_graph.h | 61 GpuResourceState state; 72 GpuResourceState state; 100 GpuResourceState state; 195 …const GpuResourceState& resourceState, const BindableImage& res, RenderGraph::ParameterCache& para… 198 …const GpuResourceState& resourceState, const BindableBuffer& res, RenderGraph::ParameterCache& par… 201 const GpuResourceState& newGpuResourceState, const RenderCommandWithType& rcWithType, 205 const GpuResourceState& newGpuResourceState, const BindableBuffer& newBuffer, 210 const GpuResourceState& newGpuResourceState, const BindableImage& newImage,
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H A D | render_graph.cpp | 365 ResourceBarrier GetSrcImageBarrier(const GpuResourceState& state, const BindableImage& res) in GetSrcImageBarrier() 1219 const GpuResourceState resourceState { CORE_SHADER_STAGE_VERTEX_BIT, in HandleVertexInputBufferBarriers() 1239 const GpuResourceState resourceState { CORE_SHADER_STAGE_VERTEX_BIT, in HandleRenderpassIndirectBufferBarriers() 1371 GpuResourceState { in HandleCopyBufferImage() 1381 GpuResourceState { in HandleCopyBufferImage() 1397 GpuResourceState { in HandleCopyBufferImage() 1407 GpuResourceState { in HandleCopyBufferImage() 1493 const GpuResourceState& prevState = ref.state; in UpdateStateAndCreateBarriersGpuImage() 1554 const GpuResourceState& newGpuResourceState, const BindableBuffer& newBuffer, in AddCommandBarrierAndUpdateStateCacheBuffer() 1559 const GpuResourceState srcState = stateRef.state; in AddCommandBarrierAndUpdateStateCacheBuffer() [all …]
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H A D | render_backend.h | 35 GpuResourceState backBufferState;
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/ |
H A D | pipeline_layout_desc.h | 143 GpuResourceState state {}; 159 GpuResourceState state {};
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H A D | pipeline_state_desc.h | 953 struct GpuResourceState { struct
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | render_backend_gles.h | 241 …void BindImage(const BindableImage& res, const GpuResourceState& resState, Gles::Bind& obj, uint32… 242 …void BindImageSampler(const BindableImage& res, const GpuResourceState& resState, Gles::Bind& obj,…
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H A D | render_backend_gles.cpp | 1995 const BindableImage& res, const GpuResourceState& resState, Gles::Bind& obj, uint32_t index) in BindImage() 2017 const BindableImage& res, const GpuResourceState& resState, Gles::Bind& obj, uint32_t index) in BindImageSampler()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_command_list.cpp | 1031 GpuResourceState& refState = subpassResourceStates.states[attachmentIndex]; in ProcessInputAttachments() 1068 GpuResourceState& refState = subpassResourceStates.states[attachmentIndex]; in ProcessColorAttachments() 1098 GpuResourceState& refState = subpassResourceStates.states[attachmentIndex]; in ProcessResolveAttachments() 1124 GpuResourceState& refState = subpassResourceStates.states[attachmentIndex]; in ProcessDepthAttachments() 1145 GpuResourceState& refState = subpassResourceStates.states[attachmentIndex]; in ProcessDepthAttachments() 1172 GpuResourceState& refState = subpassResourceStates.states[attachmentIndex]; in ProcessFragmentShadingRateAttachments()
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H A D | render_command_list.h | 233 GpuResourceState states[PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT] {};
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | render_backend_vk.h | 259 GpuResourceState renderGraphProcessedState;
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H A D | render_backend_vk.cpp | 2603 const GpuResourceState& state = presRef.renderGraphProcessedState; in RenderPresentationLayout()
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