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Searched refs:GraphicsPipelineStateObjectVk (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dpipeline_state_object_vk.h40 class GraphicsPipelineStateObjectVk final : public GraphicsPipelineStateObject {
42 GraphicsPipelineStateObjectVk(Device& device, const GpuShaderProgram& gpuShaderProgram,
49 ~GraphicsPipelineStateObjectVk();
H A Dpipeline_state_object_vk.cpp174 GraphicsPipelineStateObjectVk::GraphicsPipelineStateObjectVk(Device& device, const GpuShaderProgram… in GraphicsPipelineStateObjectVk() function in GraphicsPipelineStateObjectVk
514 GraphicsPipelineStateObjectVk::~GraphicsPipelineStateObjectVk() in ~GraphicsPipelineStateObjectVk()
529 const PipelineStateObjectPlatformDataVk& GraphicsPipelineStateObjectVk::GetPlatformData() const in GetPlatformData()
H A Ddevice_vk.cpp1324 …return make_unique<GraphicsPipelineStateObjectVk>(*this, gpuProgram, graphicsState, pipelineLayout, in CreateGraphicsPipelineStateObject()
H A Drender_backend_vk.cpp1192 … const GraphicsPipelineStateObjectVk* pso = static_cast<const GraphicsPipelineStateObjectVk*>( in RenderCommand()