Searched refs:HALF_FLOAT (Results 1 – 13 of 13) sorted by relevance
41 constexpr float HALF_FLOAT = 0.5f; variable83 float radius = (rightCenterX - leftCenterX) * HALF_FLOAT; in GetTouchBottomCenterX()107 leftCenter -= (centerDilateDistance - centerDistance) * HALF_FLOAT; in PaintContent()108 rightCenter += (centerDilateDistance - centerDistance) * HALF_FLOAT; in PaintContent()146 …axis_ == Axis::HORIZONTAL ? center.GetX() - width * HALF_FLOAT : center.GetY() - height * HALF_FLO… in PaintUnselectedIndicator()148 …axis_ == Axis::HORIZONTAL ? center.GetY() - height * HALF_FLOAT : center.GetX() - width * HALF_FLO… in PaintUnselectedIndicator()150 …axis_ == Axis::HORIZONTAL ? center.GetX() + width * HALF_FLOAT : center.GetY() + height * HALF_FLO… in PaintUnselectedIndicator()152 …axis_ == Axis::HORIZONTAL ? center.GetY() + height * HALF_FLOAT : center.GetX() + width * HALF_FLO… in PaintUnselectedIndicator()161 canvas.DrawCircle({ customPointX, customPointY }, height * HALF_FLOAT); in PaintUnselectedIndicator()166 canvas.DrawCircle({ pointX, pointY }, width * HALF_FLOAT); in PaintUnselectedIndicator()[all …]
36 constexpr float HALF_FLOAT = 0.5f; variable69 … centerY_ = (axis_ == Axis::HORIZONTAL ? contentSize.Height() : contentSize.Width()) * HALF_FLOAT; in UpdateContentModifier()169 itemHalfSizes.emplace_back(itemWidth * HALF_FLOAT); in CalculateLongPointCenterX()170 itemHalfSizes.emplace_back(itemHeight * HALF_FLOAT); in CalculateLongPointCenterX()171 itemHalfSizes.emplace_back(selectedItemWidth * HALF_FLOAT); in CalculateLongPointCenterX()172 itemHalfSizes.emplace_back(selectedItemHeight * HALF_FLOAT); in CalculateLongPointCenterX()
38 constexpr float HALF_FLOAT = 0.5f; variable919 …(animationStartIndex == 0 && animationEndIndex == totalCount - 1 && turnPageRateAbs < HALF_FLOAT && in UpdateOverlongPaintMethod()922 turnPageRateAbs > HALF_FLOAT); in UpdateOverlongPaintMethod()924 … ((gestureState_ == GestureState::GESTURE_STATE_FOLLOW_RIGHT && turnPageRateAbs > HALF_FLOAT) || in UpdateOverlongPaintMethod()925 … (gestureState_ == GestureState::GESTURE_STATE_FOLLOW_LEFT && turnPageRateAbs < HALF_FLOAT && in UpdateOverlongPaintMethod()
206 static const GLenum HALF_FLOAT = 0x140B; variable
177 |新增|NA|方法名 or 属性名:HALF_FLOAT<br>函数:readonly HALF_FLOAT: webgl.GLenum;|webgl2.d.ts|
177 |Added|NA|Method or attribute name: HALF_FLOAT<br>Function name: readonly HALF_FLOAT: webgl.GLenum;…
263 …ringContextBase;<br>方法or属性:readonly HALF_FLOAT: GLenum;|类名:WebGL2RenderingContextBase;<br>方法or属性:r…
903 return NVal::CreateInt64(env, WebGL2RenderingContextBase::HALF_FLOAT).val_; in GetHalfFloat()
203 | webgl2 | WebGL2RenderingContextBase | readonly HALF_FLOAT: GLenum; | 新增 |
263 …ribute name: readonly HALF_FLOAT: GLenum;|Class name: WebGL2RenderingContextBase;<br>Method or att…
203 | webgl2 | WebGL2RenderingContextBase | readonly HALF_FLOAT: GLenum; | Added|
649 |删除|模块名: webgl2<br>类名: WebGL2RenderingContextBase<br>方法 or 属性:readonly HALF_FLOAT: webgl.GLenum;|NA…
649 …name: WebGL2RenderingContextBase<br>Method or attribute name: readonly HALF_FLOAT: webgl.GLenum;|N…