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Searched refs:HasStagingData (Results 1 – 7 of 7) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_end_frame_staging.cpp54 bool hasData = gpuResourceMgrImpl.HasStagingData(); in ExecuteFrame()
H A Drender_node_default_acceleration_structure_staging.cpp67 if (ds->HasStagingData()) { in ExecuteFrame()
H A Drender_node_staging.cpp130 bool hasData = gpuResourceMgrImpl.HasStagingData(); in ExecuteFrame()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/datastore/
H A Drender_data_store_default_acceleration_structure_staging.h87 bool HasStagingData() const;
H A Drender_data_store_default_acceleration_structure_staging.cpp158 bool RenderDataStoreDefaultAccelerationStructureStaging::HasStagingData() const in HasStagingData() function in RenderDataStoreDefaultAccelerationStructureStaging
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dgpu_resource_manager.h296 bool HasStagingData() const;
610 bool HasStagingData() const;
H A Dgpu_resource_manager.cpp1805 bool GpuResourceManager::HasStagingData() const in HasStagingData() function in GpuResourceManager
2548 bool RenderNodeGpuResourceManager::HasStagingData() const in HasStagingData() function in RenderNodeGpuResourceManager
2550 return gpuResourceMgr_.HasStagingData(); in HasStagingData()