Searched refs:INFINITE (Results 1 – 8 of 8) sorted by relevance
29 static constexpr int INFINITE = -1; variable124 if (durationNs <= 0 || (repeatCount_ <= 0 && repeatCount_ != INFINITE)) { in GetAnimationFraction()169 …if (isRepeatCallbackEnable_ && ((repeatCount_ == INFINITE) || ((currentRepeatCount_ + 1) < repeatC… in IsInRepeat()178 if (repeatCount_ == INFINITE) { in IsFinished()258 if (repeatCount_ == INFINITE) { in GetRemainingRepeatCount()259 return INFINITE; in GetRemainingRepeatCount()
30 WaitForSingleObject(timer, INFINITE); in usleep()
67 return (WaitForSingleObject(mutex_, INFINITE) == WAIT_OBJECT_0); in Lock()
100 return (WaitForSingleObject(sem_, INFINITE) == WAIT_OBJECT_0); in Wait()
31 WaitForSingleObject(timer, INFINITE); in usleep()
77 SleepEx(INFINITE, TRUE); in WinAsyncThread()
576 DWORD dWaitTime = (leftTimeMill >= INFINITE) ? INFINITE : static_cast<DWORD>(leftTimeMill); in WaitNextEvent()
78 constexpr float INFINITE = std::numeric_limits<float>::max(); variable436 layoutConstraintInfinite.maxSize.SetWidth(INFINITE);438 layoutConstraint.maxSize.SetWidth(INFINITE);