Searched refs:INTENSITY_ADJUST_MAX (Results 1 – 3 of 3) sorted by relevance
37 const int32_t INTENSITY_ADJUST_MAX = 100; variable127 g_vibratorParameter.intensity = INTENSITY_ADJUST_MAX; in PlayVibratorCustom()224 g_vibratorParameter.intensity = INTENSITY_ADJUST_MAX; in PlayPattern()246 …if ((parameter.intensity < INTENSITY_ADJUST_MIN) || (parameter.intensity > INTENSITY_ADJUST_MAX) || in SetParameters()
60 constexpr int32_t INTENSITY_ADJUST_MAX = 100; variable399 .intensity = INTENSITY_ADJUST_MAX in PlayVibratorEffect()707 …if ((parameter.intensity < INTENSITY_ADJUST_MIN) || (parameter.intensity > INTENSITY_ADJUST_MAX) || in CheckVibratorParmeters()718 if ((parameter.intensity == INTENSITY_ADJUST_MAX) && (parameter.frequency == 0)) { in MergeVibratorParmeters()725 float intensityScale = static_cast<float>(parameter.intensity) / INTENSITY_ADJUST_MAX; in MergeVibratorParmeters()734 … point.intensity = std::max(std::min(point.intensity, INTENSITY_ADJUST_MAX), INTENSITY_ADJUST_MIN); in MergeVibratorParmeters()
41 constexpr int32_t INTENSITY_ADJUST_MAX = 100; variable191 info.intensity = INTENSITY_ADJUST_MAX; in ParseParameter()