Searched refs:INTERACTIVE_STATE_END_SLEEP (Results 1 – 3 of 3) sorted by relevance
124 INTERACTIVE_STATE_END_SLEEP = 0, enumerator
289 EXPECT_EQ(retVal, static_cast<int>(InteractiveState::INTERACTIVE_STATE_END_SLEEP));
340 …ateValue_.SetInteractiveState(static_cast<int32_t>(InteractiveState::INTERACTIVE_STATE_END_SLEEP)); in OnSleep()