Searched refs:ISkinningSystem (Results 1 – 4 of 4) sorted by relevance
31 class ISkinningSystem : public CORE_NS::ISystem { in CORE3D_BEGIN_NAMESPACE()60 ISkinningSystem() = default; in CORE3D_BEGIN_NAMESPACE()61 ISkinningSystem(const ISkinningSystem&) = delete; in CORE3D_BEGIN_NAMESPACE()62 ISkinningSystem(ISkinningSystem&&) = delete; in CORE3D_BEGIN_NAMESPACE()63 ISkinningSystem& operator=(const ISkinningSystem&) = delete; in CORE3D_BEGIN_NAMESPACE()64 ISkinningSystem& operator=(ISkinningSystem&&) = delete; in CORE3D_BEGIN_NAMESPACE()70 inline constexpr BASE_NS::string_view GetName(const ISkinningSystem*) in GetName() argument
44 class SkinningSystem final : public ISkinningSystem {
264 SYSTEM(SKINNING_SYSTEM_TYPE_INFO, ISkinningSystem, SKINNING_SYSTEM_RW_DEPS, SKINNING_SYSTEM_R_DEPS);
1994 …sComponents(const GLTF2::Data& data, const GLTFResourceData& gltfResourceData, ISkinningSystem& ss, in AddSkinJointsComponents()2017 …nComponents(const GLTF2::Data& data, const GLTFResourceData& gltfResourceData, ISkinningSystem& ss, in CreateSkinComponents()2367 if (ISkinningSystem* ss = GetSystem<ISkinningSystem>(ecs); ss) { in ImportScene()