Searched refs:IsAbilityState (Results 1 – 8 of 8) sorted by relevance
122 abilityRecord->IsAbilityState(AbilityState::FOREGROUNDING) || in TerminateAbilityInner()255 !abilityRecord->IsAbilityState(AbilityState::FOREGROUNDING) && in DoForegroundUIExtension()256 !abilityRecord->IsAbilityState(AbilityState::BACKGROUNDING) && in DoForegroundUIExtension()258 if (abilityRecord->IsAbilityState(AbilityState::FOREGROUND)) { in DoForegroundUIExtension()616 } else if (targetService->IsAbilityState(AbilityState::ACTIVE)) { in ConnectAbilityLocked()977 if ((!abilityRecord->IsAbilityState(AbilityState::INACTIVE)) && in ScheduleConnectAbilityDoneLocked()978 (!abilityRecord->IsAbilityState(AbilityState::ACTIVE))) { in ScheduleConnectAbilityDoneLocked()1070 if (!abilityRecord->IsAbilityState(AbilityState::ACTIVE)) { in ScheduleDisconnectAbilityDoneLocked()1126 if ((!abilityRecord->IsAbilityState(AbilityState::INACTIVE)) && in ScheduleCommandAbilityDoneLocked()1127 (!abilityRecord->IsAbilityState(AbilityState::ACTIVE))) { in ScheduleCommandAbilityDoneLocked()[all …]
978 if (!abilityRecord->IsAbilityState(AbilityState::FOREGROUND)) { in MinimizeAbilityLocked()1244 if (!abilityRecord->IsAbilityState(AbilityState::FOREGROUNDING)) { in DispatchForeground()1515 if (abilityRecord->IsAbilityState(FOREGROUND) || abilityRecord->IsAbilityState(FOREGROUNDING)) { in MoveAbilityToBackgroundLocked()1571 …if (!(abilityRecord->IsAbilityState(FOREGROUND) || abilityRecord->IsAbilityState(FOREGROUNDING))) { in RemoveBackgroundingAbility()1664 if (abilityRecord->IsAbilityState(FOREGROUND) || abilityRecord->IsAbilityState(FOREGROUNDING)) { in TerminateAbilityLocked()1734 …if (!(abilityRecord->IsAbilityState(FOREGROUND) || abilityRecord->IsAbilityState(FOREGROUNDING))) { in RemoveTerminatingAbility()2356 if (!ability->IsAbilityState(AbilityState::FOREGROUNDING)) { in HandleForegroundTimeout()2503 if (abilityRecord->IsAbilityState(AbilityState::INITIAL)) { in MoveToTerminateList()2768 … bool isForeground = ability->IsAbilityState(FOREGROUND) || ability->IsAbilityState(FOREGROUNDING); in HandleLauncherDied()2800 (launcherRoot->IsAbilityState(FOREGROUND) || launcherRoot->IsAbilityState(FOREGROUNDING))); in HandleAbilityDiedByDefault()[all …]
346 if (abilityRecord->IsAbilityState(AbilityState::INITIAL)) { in MatchedInitialMission()434 if (!abilityRecord->IsAbilityState(AbilityState::BACKGROUND) || in FindEarliestMission()
482 if (IsAbilityState(AbilityState::FOREGROUND)) { in ProcessForegroundAbility()593 if (IsAbilityState(AbilityState::FOREGROUND)) { in ProcessForegroundAbility()744 if (IsAbilityState(AbilityState::FOREGROUND)) { in ProcessForegroundAbility()2695 bool AbilityRecord::IsAbilityState(const AbilityState &state) const in IsAbilityState() function in OHOS::AAFwk::AbilityRecord2702 return (IsAbilityState(AbilityState::ACTIVE) || IsAbilityState(AbilityState::ACTIVATING) || in IsActiveState()2703 IsAbilityState(AbilityState::INITIAL) || IsAbilityState(AbilityState::FOREGROUND) || in IsActiveState()2704 IsAbilityState(AbilityState::FOREGROUNDING)); in IsActiveState()
3408 … if (!abilityRecord->IsAbilityState(FOREGROUND) && !abilityRecord->IsAbilityState(FOREGROUNDING)) { in MoveUIAbilityToBackground()5903 …bool isTerminate = abilityRecord->IsAbilityState(AbilityState::TERMINATING) && targetState == Abil… in AbilityTransitionDone()
476 if (!abilityRecord->IsAbilityState(AbilityState::FOREGROUNDING)) { in DispatchForeground()527 if (!abilityRecord->IsAbilityState(AbilityState::BACKGROUNDING)) { in DispatchBackground()608 if (!ability->IsAbilityState(AbilityState::FOREGROUNDING)) { in HandleForegroundFailed()834 if (!abilityRecord->IsAbilityState(AbilityState::FOREGROUND)) { in MinimizeUIAbility()1351 if (abilityRecord->IsAbilityState(FOREGROUND) || abilityRecord->IsAbilityState(FOREGROUNDING)) { in CloseUIAbilityInner()1628 if (!abilityRecord->IsAbilityState(AbilityState::FOREGROUNDING)) { in HandleForegroundTimeout()
958 bool IsAbilityState(const AbilityState &state) const;
1667 EXPECT_TRUE(abilityRecord->IsAbilityState(AbilityState::ACTIVE));