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Searched refs:IsDelayRequired (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_2d/rosen/test/render_service/render_service/unittest/pipeline/
H A Drs_hardware_thread_test.cpp278 bool isDelayRequired = hardwareThread.IsDelayRequired(hgmCore, param, hasGameScene);
285 isDelayRequired = hardwareThread.IsDelayRequired(hgmCore, param, hasGameScene);
288 isDelayRequired = hardwareThread.IsDelayRequired(hgmCore, param, hasGameScene);
293 isDelayRequired = hardwareThread.IsDelayRequired(hgmCore, param, hasGameScene);
/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/render_service/core/pipeline/
H A Drs_hardware_thread.h82 bool IsDelayRequired(OHOS::Rosen::HgmCore& hgmCore, RefreshRateParam param, bool hasGameScene);
H A Drs_hardware_thread.cpp237 if (IsDelayRequired(hgmCore, param, hasGameScene)) { in CommitAndReleaseLayers()
273 bool RSHardwareThread::IsDelayRequired(OHOS::Rosen::HgmCore& hgmCore, RefreshRateParam param, bool … in IsDelayRequired() function in OHOS::Rosen::RSHardwareThread