Searched refs:IsDelayRequired (Results 1 – 3 of 3) sorted by relevance
/ohos5.0/foundation/graphic/graphic_2d/rosen/test/render_service/render_service/unittest/pipeline/ |
H A D | rs_hardware_thread_test.cpp | 278 bool isDelayRequired = hardwareThread.IsDelayRequired(hgmCore, param, hasGameScene); 285 isDelayRequired = hardwareThread.IsDelayRequired(hgmCore, param, hasGameScene); 288 isDelayRequired = hardwareThread.IsDelayRequired(hgmCore, param, hasGameScene); 293 isDelayRequired = hardwareThread.IsDelayRequired(hgmCore, param, hasGameScene);
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/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/render_service/core/pipeline/ |
H A D | rs_hardware_thread.h | 82 bool IsDelayRequired(OHOS::Rosen::HgmCore& hgmCore, RefreshRateParam param, bool hasGameScene);
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H A D | rs_hardware_thread.cpp | 237 if (IsDelayRequired(hgmCore, param, hasGameScene)) { in CommitAndReleaseLayers() 273 bool RSHardwareThread::IsDelayRequired(OHOS::Rosen::HgmCore& hgmCore, RefreshRateParam param, bool … in IsDelayRequired() function in OHOS::Rosen::RSHardwareThread
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