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Searched refs:IsInverseWinding (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_depth_render_slot.cpp66 inline bool IsInverseWinding(const RenderSubmeshFlags submeshFlags, const RenderSceneFlags sceneRen… in IsInverseWinding() function
473 if (IsInverseWinding(submeshFlags, jsonInputs_.nodeFlags, currentScene_.camera.flags)) { in CreateNewPso()
H A Drender_node_default_shadow_render_slot.cpp95 inline bool IsInverseWinding(const RenderSubmeshFlags submeshFlags) in IsInverseWinding() function
497 if (IsInverseWinding(submeshFlags)) { in CreateNewPso()
H A Drender_node_default_material_render_slot.cpp153 inline bool IsInverseWinding(const RenderSubmeshFlags submeshFlags, const RenderSceneFlags sceneRen… in IsInverseWinding() function
758 if (IsInverseWinding(submeshFlags, jsonInputs_.nodeFlags, currentScene_.camera.flags)) { in CreateNewPso()