Searched refs:IsNodeInAndActive (Results 1 – 5 of 5) sorted by relevance
55 bool GeometryTransition::IsNodeInAndActive(const WeakPtr<FrameNode>& frameNode) const in IsNodeInAndActive() function in OHOS::Ace::NG::GeometryTransition208 if (IsNodeInAndActive(hostNode)) { in WillLayout()225 if (isRoot && IsNodeInAndActive(node)) { in DidLayout()585 if (IsNodeInAndActive(frameNode)) { in OnAdditionalLayout()
37 bool IsNodeInAndActive(const WeakPtr<FrameNode>& frameNode) const;
437 EXPECT_TRUE(geometryTransition->IsNodeInAndActive(layoutWrapper->GetHostNode()));448 EXPECT_TRUE(geometryTransition->IsNodeInAndActive(layoutWrapper->GetHostNode()));
314 if (geometryTransition != nullptr && geometryTransition->IsNodeInAndActive(node)) { in SwapDirtyLayoutWrapperOnMainThreadForChild()
4136 if (geometryTransition->IsNodeInAndActive(Claim(this))) { in Layout()4298 …if (needSkipSyncGeometryNode_ && (!geometryTransition || !geometryTransition->IsNodeInAndActive(Cl… in OnLayoutFinish()