Searched refs:IsNotifyUIBufferAvailable (Results 1 – 4 of 4) sorted by relevance
113 ASSERT_EQ(node->IsNotifyUIBufferAvailable(), true);117 ASSERT_EQ(node->IsNotifyUIBufferAvailable(), true);
52 if (!node->IsNotifyUIBufferAvailable()) { in OnBufferAvailable()79 if (!node->IsNotifyUIBufferAvailable()) { in OnTunnelHandleChange()
542 …if ((IsAppWindow() || IsScbScreen()) && !IsNotifyUIBufferAvailable() && IsFirstFrameReadyToDraw(*t… in QuickPrepare()1315 GetId(), IsNotifyUIBufferAvailable(), IsWaitUifirstFirstFrame()); in NotifyUIBufferAvailable()1353 bool RSSurfaceRenderNode::IsNotifyUIBufferAvailable() const in IsNotifyUIBufferAvailable() function in OHOS::Rosen::RSSurfaceRenderNode1394 !this->IsNotifyUIBufferAvailable()) { in IsSurfaceInStartingWindowStage()
721 bool IsNotifyUIBufferAvailable() const;