Searched refs:IsResultSuccess (Results 1 – 3 of 3) sorted by relevance
77 bool IsResultSuccess(const std::string& result) const;
164 if (!player->IsResultSuccess(result)) { in InitPlay()184 if (!player->IsResultSuccess(result)) { in SetSource()
204 bool Resource::IsResultSuccess(const std::string& result) const in IsResultSuccess() function in OHOS::Ace::Resource