Searched refs:IsSwapchain (Results 1 – 7 of 7) sorted by relevance
309 virtual bool IsSwapchain(const RenderHandleReference& handle) const = 0;557 virtual bool IsSwapchain(const RenderHandle& handle) const = 0;
345 bool IsSwapchain(const RenderHandleReference& handle) const override;351 bool IsSwapchain(const RenderHandle& handle) const;624 bool IsSwapchain(const RenderHandle& handle) const override;
128 inline constexpr bool IsSwapchain(const RenderHandle& handle) in IsSwapchain() function
2243 bool GpuResourceManager::IsSwapchain(const RenderHandleReference& handle) const in IsSwapchain() function in GpuResourceManager2245 return IsSwapchain(handle.GetHandle()); in IsSwapchain()2273 bool GpuResourceManager::IsSwapchain(const RenderHandle& handle) const in IsSwapchain() function in GpuResourceManager2275 return RenderHandleUtil::IsSwapchain(handle); in IsSwapchain()2603 bool RenderNodeGpuResourceManager::IsSwapchain(const RenderHandle& handle) const in IsSwapchain() function in RenderNodeGpuResourceManager2605 return RenderHandleUtil::IsSwapchain(handle); in IsSwapchain()
715 if (RenderHandleUtil::IsSwapchain(handle)) { in GetSurfaceTransformFlags()
787 …if (stateCache_.checkForBackbufferDependency && RenderHandleUtil::IsSwapchain(ref.resource.handle)… in StoreFinalImageState()974 … if (params.stateCache.checkForBackbufferDependency && RenderHandleUtil::IsSwapchain(handle)) { in BeginRenderPassUpdateImageStates()
148 … if (RenderHandleUtil::IsSwapchain(renderPassDesc.attachmentHandles[attachmentIdx]) && in ValidateRenderPassAttachment()