Searched refs:LIGHT_USAGE_SHADOW_LIGHT_BIT (Results 1 – 4 of 4) sorted by relevance
101 if (renderLight.lightUsageFlags & RenderLight::LIGHT_USAGE_SHADOW_LIGHT_BIT) { in AddLight()
265 if ((light.lightUsageFlags & RenderLight::LIGHT_USAGE_SHADOW_LIGHT_BIT) == 0) { in ExecuteFrame()675 if ((light.lightUsageFlags & RenderLight::LIGHT_USAGE_SHADOW_LIGHT_BIT) == 0) { in UpdateGeneralDataUniformBuffers()
302 LIGHT_USAGE_SHADOW_LIGHT_BIT = (1 << 3), enumerator
2097 light.lightUsageFlags &= (~RenderLight::LightUsageFlagBits::LIGHT_USAGE_SHADOW_LIGHT_BIT); in ProcessShadowCamera()2104 light.lightUsageFlags |= RenderLight::LightUsageFlagBits::LIGHT_USAGE_SHADOW_LIGHT_BIT; in ProcessShadowCamera()