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Searched refs:LIGHT_USAGE_SHADOW_LIGHT_BIT (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/
H A Drender_data_store_default_light.cpp101 if (renderLight.lightUsageFlags & RenderLight::LIGHT_USAGE_SHADOW_LIGHT_BIT) { in AddLight()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadow_render_slot.cpp265 if ((light.lightUsageFlags & RenderLight::LIGHT_USAGE_SHADOW_LIGHT_BIT) == 0) { in ExecuteFrame()
675 if ((light.lightUsageFlags & RenderLight::LIGHT_USAGE_SHADOW_LIGHT_BIT) == 0) { in UpdateGeneralDataUniformBuffers()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Drender_data_defines_3d.h302 LIGHT_USAGE_SHADOW_LIGHT_BIT = (1 << 3), enumerator
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp2097 light.lightUsageFlags &= (~RenderLight::LightUsageFlagBits::LIGHT_USAGE_SHADOW_LIGHT_BIT); in ProcessShadowCamera()
2104 light.lightUsageFlags |= RenderLight::LightUsageFlagBits::LIGHT_USAGE_SHADOW_LIGHT_BIT; in ProcessShadowCamera()