Searched refs:LOCAL_INDEX (Results 1 – 1 of 1) sorted by relevance
50 constexpr auto LOCAL_INDEX = 1U; variable1169 CORE_ASSERT(&operations[LOCAL_INDEX - 1U].target == &localMatrixManager_); in Initialize()1261 if (row->IsValidComponentId(LOCAL_INDEX)) { in CollectChangedNodes()1262 …t32_t currentGeneration = localMatrixManager_.GetComponentGeneration(row->components[LOCAL_INDEX]); in CollectChangedNodes()1335 if (nodeInfo.isEffectivelyEnabled && row->IsValidComponentId(LOCAL_INDEX)) { in UpdateTransformations()1336 if (auto local = localMatrixManager_.Read(row->components[LOCAL_INDEX])) { in UpdateTransformations()1354 localMatrixManager_.GetComponentGeneration(row->components[LOCAL_INDEX]); in UpdateTransformations()