Searched refs:LOGICALLY (Results 1 – 11 of 11) sorted by relevance
93 LOGICALLY = 1 enumerator
34 LOGICALLY, enumerator
36 FinishCallbackType::REMOVED, FinishCallbackType::LOGICALLY
26 if (finishCallbackType == FinishCallbackType::LOGICALLY) { in ToAnimationFinishCallbackType()27 return Rosen::FinishCallbackType::LOGICALLY; in ToAnimationFinishCallbackType()
240 if (finishCallbackType == FinishCallbackType::LOGICALLY) { in ToAnimationFinishCallbackType()241 return Rosen::FinishCallbackType::LOGICALLY; in ToAnimationFinishCallbackType()
556 … if (finishCallback && finishCallback->finishCallbackType_ == FinishCallbackType::LOGICALLY) { in CreateImplicitAnimation()567 … if (finishCallback && finishCallback->finishCallbackType_ == FinishCallbackType::LOGICALLY) { in CreateImplicitAnimation()691 if (finishCallback && finishCallback->finishCallbackType_ == FinishCallbackType::LOGICALLY) { in CreateImplicitAnimationWithInitialVelocity()
68 | LOGICALLY | 当动画在逻辑上处于下降状态,但可能仍处于其长尾状态时,将触发回调。 |
58 | LOGICALLY | The callback is invoked when the animation logically enters the falling state, though…
124 swiperPattern->SetFinishCallbackType(FinishCallbackType::LOGICALLY); in GetSwiperController()
554 option.SetFinishCallbackType(FinishCallbackType::LOGICALLY); in StartScrollAnimation()
3307 finishCallbackType_ = FinishCallbackType::LOGICALLY; in GetCurveIncludeMotion()