Searched refs:LOGICALLY_FINISHED (Results 1 – 5 of 5) sorted by relevance
253 std::make_unique<RSAnimationCallback>(targetId, animationId, LOGICALLY_FINISHED); in CallLogicallyFinishCallback()
368 std::make_unique<RSAnimationCallback>(targetId, animationId, LOGICALLY_FINISHED); in CallLogicallyFinishCallback()
71 enum AnimationCallbackEvent : uint16_t { REPEAT_FINISHED, FINISHED, LOGICALLY_FINISHED }; enumerator
2101 } else if (event == LOGICALLY_FINISHED) { in AnimationCallback()
6194 event = LOGICALLY_FINISHED;