Searched refs:MAX_SKILL_ITEM (Results 1 – 5 of 5) sorted by relevance
101 #define MAX_SKILL_ITEM 4 macro106 char *entities[MAX_SKILL_ITEM];107 char *actions[MAX_SKILL_ITEM];
203 ClearStringArray(abilityInfo->skills[i]->entities, MAX_SKILL_ITEM); in SetAbilityInfoSkill()204 ClearStringArray(abilityInfo->skills[i]->actions, MAX_SKILL_ITEM); in SetAbilityInfoSkill()211 CopyStringArray(abilityInfo->skills[i]->entities, skills[i]->entities, MAX_SKILL_ITEM); in SetAbilityInfoSkill()212 CopyStringArray(abilityInfo->skills[i]->actions, skills[i]->actions, MAX_SKILL_ITEM); in SetAbilityInfoSkill()232 ClearStringArray(abilityInfo->skills[i]->entities, MAX_SKILL_ITEM); in ClearExtendedInfo()233 ClearStringArray(abilityInfo->skills[i]->actions, MAX_SKILL_ITEM); in ClearExtendedInfo()
260 if (CompareStringArray(abilityInfo->skills[i]->actions, MAX_SKILL_ITEM)) { in FindSkillService()
480 if (entitiesCount > MAX_SKILL_ITEM || actionsCount > MAX_SKILL_ITEM) { in ParseOneSkill()
356 for (int32_t i = 0; i < MAX_SKILL_ITEM; i++) { in isMatchActions()371 for (int32_t i = 0; i < MAX_SKILL_ITEM; i++) { in isMatchEntities()