Searched refs:METALLIC_ROUGHNESS (Results 1 – 8 of 8) sorted by relevance
41 METALLIC_ROUGHNESS = 0, enumerator180 DEFINE_PROPERTY(Type, type, "Material Type", 0, VALUE(Type::METALLIC_ROUGHNESS))
159 RenderMaterialType materialType { RenderMaterialType::METALLIC_ROUGHNESS };177 RenderMaterialType materialType { RenderMaterialType::METALLIC_ROUGHNESS };
196 METALLIC_ROUGHNESS = 0, enumerator
517 …(type == SCENE_NS::IMaterial::METALLIC_ROUGHNESS || type == SCENE_NS::IMaterial::SPECULAR_GLOSSINE… in UpdateInputProperties()551 if (type != SCENE_NS::IMaterial::METALLIC_ROUGHNESS) { in UpdateInputProperties()554 } else if (type == SCENE_NS::IMaterial::METALLIC_ROUGHNESS) { in UpdateInputProperties()559 if (type != SCENE_NS::IMaterial::METALLIC_ROUGHNESS) { in UpdateInputProperties()562 } else if (type == SCENE_NS::IMaterial::METALLIC_ROUGHNESS) { in UpdateInputProperties()567 if (type != SCENE_NS::IMaterial::METALLIC_ROUGHNESS) { in UpdateInputProperties()570 } else if (type == SCENE_NS::IMaterial::METALLIC_ROUGHNESS) { in UpdateInputProperties()747 if (type == SCENE_NS::IMaterial::METALLIC_ROUGHNESS) { in BindInputProperties()
180 METALLIC_ROUGHNESS = 0, enumerator
53 DECL_ENUM(MaterialComponent::Type, METALLIC_ROUGHNESS, "Metallic Roughness")
1147 if (materialDesc.type == MaterialComponent::Type::METALLIC_ROUGHNESS) { in ExportGltfMaterial()
1534 desc.type = MaterialComponent::Type::METALLIC_ROUGHNESS; in FillMetallicRoughness()