H A D | transform_component.cpp | 150 return Matrix3d(a, b, 0, 0, c, d, 0, 0, 0, 0, 1, 0, dx, dy, 0, 1); in Matrix() 153 void TransformComponent::Matrix3d(float a1, float b1, float c1, float d1, float a2, float b2, float… in Matrix3d() function in OHOS::Ace::TransformComponent 163 void TransformComponent::Matrix3d(Matrix4 m, const AnimationOption& animationOption) in Matrix3d() function in OHOS::Ace::TransformComponent
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