Searched refs:NODE_STATUS_DISCONNECTED (Results 1 – 5 of 5) sorted by relevance
103 NODE_STATUS_DISCONNECTED = 3, enumerator
188 … self->SetStatus(SCENE_NS::INode::NODE_STATUS_DISCONNECTED); in SetPath()
283 return node->Status()->GetValue() != SCENE_NS::INode::NODE_STATUS_DISCONNECTED; in Valid()
827 … self->SetStatus(SCENE_NS::INode::NODE_STATUS_DISCONNECTED); in SetPathWithoutNode()1433 if (META_NS::GetValue(node->Status()) != SCENE_NS::INode::NODE_STATUS_DISCONNECTED) { in GetMeshFromEngine()
213 … self->SetStatus(SCENE_NS::INode::NODE_STATUS_DISCONNECTED); in SetPath()