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Searched refs:NODE_STATUS_DISCONNECTED (Results 1 – 5 of 5) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/
H A Dintf_node.h103 NODE_STATUS_DISCONNECTED = 3, enumerator
/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dmesh_impl.cpp188 … self->SetStatus(SCENE_NS::INode::NODE_STATUS_DISCONNECTED); in SetPath()
H A Dnode_impl.h283 return node->Status()->GetValue() != SCENE_NS::INode::NODE_STATUS_DISCONNECTED; in Valid()
H A Dnode_impl.cpp827 … self->SetStatus(SCENE_NS::INode::NODE_STATUS_DISCONNECTED); in SetPathWithoutNode()
1433 if (META_NS::GetValue(node->Status()) != SCENE_NS::INode::NODE_STATUS_DISCONNECTED) { in GetMeshFromEngine()
H A Dmaterial_impl.cpp213 … self->SetStatus(SCENE_NS::INode::NODE_STATUS_DISCONNECTED); in SetPath()