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Searched refs:NodeContextPoolManagerVk (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dnode_context_pool_manager_vk.h64 class NodeContextPoolManagerVk final : public NodeContextPoolManager {
66 …explicit NodeContextPoolManagerVk(Device& device, GpuResourceManager& gpuResourceManager, const Gp…
67 ~NodeContextPoolManagerVk();
H A Dnode_context_pool_manager_vk.cpp265 NodeContextPoolManagerVk::NodeContextPoolManagerVk( in NodeContextPoolManagerVk() function in NodeContextPoolManagerVk
289 NodeContextPoolManagerVk::~NodeContextPoolManagerVk() in ~NodeContextPoolManagerVk()
329 void NodeContextPoolManagerVk::BeginFrame() in BeginFrame()
336 void NodeContextPoolManagerVk::BeginBackendFrame() in BeginBackendFrame()
395 const ContextCommandPoolVk& NodeContextPoolManagerVk::GetContextCommandPool() const in GetContextCommandPool()
403 const ContextCommandPoolVk& NodeContextPoolManagerVk::GetContextSecondaryCommandPool() const in GetContextSecondaryCommandPool()
412 LowLevelRenderPassDataVk NodeContextPoolManagerVk::GetRenderPassData( in GetRenderPassData()
514 void NodeContextPoolManagerVk::SetValidationDebugName(const string_view debugName) in SetValidationDebugName()
H A Drender_backend_vk.cpp691 (static_cast<NodeContextPoolManagerVk&>(contextPoolMgr)).GetContextCommandPool(); in RenderPrimaryRenderPass()
752 NodeContextPoolManagerVk& contextPoolVk = in RenderPrimaryRenderPass()
753 *static_cast<NodeContextPoolManagerVk*>(currContext.nodeContextPoolMgr); in RenderPrimaryRenderPass()
799 NodeContextPoolManagerVk& poolMgrVk = static_cast<NodeContextPoolManagerVk&>(poolMgr); in RenderGetCommandBufferInheritanceInfo()
857 … ptrCmdPool = &(static_cast<NodeContextPoolManagerVk*>(mrclDesc.baseContext->nodeContextPoolMgr)) in RenderSingleCommandList()
861 …ptrCmdPool = &(static_cast<NodeContextPoolManagerVk&>(contextPoolMgr)).GetContextSecondaryCommandP… in RenderSingleCommandList()
863 … ptrCmdPool = &(static_cast<NodeContextPoolManagerVk&>(contextPoolMgr)).GetContextCommandPool(); in RenderSingleCommandList()
1323 NodeContextPoolManagerVk& poolMgrVk = (NodeContextPoolManagerVk&)poolMgr; in RenderCommand()
H A Ddevice_vk.cpp1311 return make_unique<NodeContextPoolManagerVk>(*this, gpuResourceMgr, gpuQueue); in CreateNodeContextPoolManager()