Searched refs:NodeContextPoolManagerVk (Results 1 – 4 of 4) sorted by relevance
64 class NodeContextPoolManagerVk final : public NodeContextPoolManager {66 …explicit NodeContextPoolManagerVk(Device& device, GpuResourceManager& gpuResourceManager, const Gp…67 ~NodeContextPoolManagerVk();
265 NodeContextPoolManagerVk::NodeContextPoolManagerVk( in NodeContextPoolManagerVk() function in NodeContextPoolManagerVk289 NodeContextPoolManagerVk::~NodeContextPoolManagerVk() in ~NodeContextPoolManagerVk()329 void NodeContextPoolManagerVk::BeginFrame() in BeginFrame()336 void NodeContextPoolManagerVk::BeginBackendFrame() in BeginBackendFrame()395 const ContextCommandPoolVk& NodeContextPoolManagerVk::GetContextCommandPool() const in GetContextCommandPool()403 const ContextCommandPoolVk& NodeContextPoolManagerVk::GetContextSecondaryCommandPool() const in GetContextSecondaryCommandPool()412 LowLevelRenderPassDataVk NodeContextPoolManagerVk::GetRenderPassData( in GetRenderPassData()514 void NodeContextPoolManagerVk::SetValidationDebugName(const string_view debugName) in SetValidationDebugName()
691 (static_cast<NodeContextPoolManagerVk&>(contextPoolMgr)).GetContextCommandPool(); in RenderPrimaryRenderPass()752 NodeContextPoolManagerVk& contextPoolVk = in RenderPrimaryRenderPass()753 *static_cast<NodeContextPoolManagerVk*>(currContext.nodeContextPoolMgr); in RenderPrimaryRenderPass()799 NodeContextPoolManagerVk& poolMgrVk = static_cast<NodeContextPoolManagerVk&>(poolMgr); in RenderGetCommandBufferInheritanceInfo()857 … ptrCmdPool = &(static_cast<NodeContextPoolManagerVk*>(mrclDesc.baseContext->nodeContextPoolMgr)) in RenderSingleCommandList()861 …ptrCmdPool = &(static_cast<NodeContextPoolManagerVk&>(contextPoolMgr)).GetContextSecondaryCommandP… in RenderSingleCommandList()863 … ptrCmdPool = &(static_cast<NodeContextPoolManagerVk&>(contextPoolMgr)).GetContextCommandPool(); in RenderSingleCommandList()1323 NodeContextPoolManagerVk& poolMgrVk = (NodeContextPoolManagerVk&)poolMgr; in RenderCommand()
1311 return make_unique<NodeContextPoolManagerVk>(*this, gpuResourceMgr, gpuQueue); in CreateNodeContextPoolManager()