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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dmesh_builder.cpp262 struct Norm { struct
360 { 1, 1, BASE_FORMAT_R8_UNORM, true, false, From<Norm<uint8_t>>, To<Norm<uint8_t>> },
361 { 1, 1, BASE_FORMAT_R8_SNORM, true, true, From<Norm<int8_t>>, To<Norm<int8_t>> },
364 { 3, 1, BASE_FORMAT_R8G8B8_SNORM, true, false, From<Norm<int8_t>>, To<Norm<int8_t>> },
366 { 4, 1, BASE_FORMAT_R8G8B8A8_UNORM, true, false, From<Norm<uint8_t>>, To<Norm<uint8_t>> },
367 { 4, 1, BASE_FORMAT_R8G8B8A8_SNORM, true, false, From<Norm<int8_t>>, To<Norm<int8_t>> },
372 { 2, 2, BASE_FORMAT_R16G16_UNORM, true, false, From<Norm<uint16_t>>, To<Norm<uint16_t>> },
380 { 4, 2, BASE_FORMAT_R16G16B16A16_UNORM, true, true, From<Norm<uint16_t>>, To<Norm<uint16_t>> },
381 { 4, 2, BASE_FORMAT_R16G16B16A16_SNORM, true, true, From<Norm<int16_t>>, To<Norm<int16_t>> },
757 Convert<Norm<int16_t>, Float<float>, RGB>( in Fill()
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