Searched refs:RENDER_MATERIAL_TEXTURE_TRANSFORM_BIT (Results 1 – 2 of 2) sorted by relevance
160 RENDER_MATERIAL_TEXTURE_TRANSFORM_BIT = (1 << 3), enumerator
678 …rmf |= (hasTransformBit > 0U) ? RenderMaterialFlagBits::RENDER_MATERIAL_TEXTURE_TRANSFORM_BIT : 0U; in RenderMaterialFlagsFromMaterialValues()