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Searched refs:RENDER_SUBMESH_INVERSE_WINDING_BIT (Results 1 – 5 of 5) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_depth_render_slot.cpp72 … ? !((submeshFlags & RenderSubmeshFlagBits::RENDER_SUBMESH_INVERSE_WINDING_BIT) > 0) in IsInverseWinding()
73 … : ((submeshFlags & RenderSubmeshFlagBits::RENDER_SUBMESH_INVERSE_WINDING_BIT) > 0); in IsInverseWinding()
H A Drender_node_default_material_render_slot.cpp159 … ? !((submeshFlags & RenderSubmeshFlagBits::RENDER_SUBMESH_INVERSE_WINDING_BIT) > 0) in IsInverseWinding()
160 … : ((submeshFlags & RenderSubmeshFlagBits::RENDER_SUBMESH_INVERSE_WINDING_BIT) > 0); in IsInverseWinding()
H A Drender_node_default_shadow_render_slot.cpp97 return ((submeshFlags & RenderSubmeshFlagBits::RENDER_SUBMESH_INVERSE_WINDING_BIT) > 0); in IsInverseWinding()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Drender_data_defines_3d.h228 RENDER_SUBMESH_INVERSE_WINDING_BIT = (1 << 4), enumerator
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp1446 renderSubmesh.submeshFlags |= RenderSubmeshFlagBits::RENDER_SUBMESH_INVERSE_WINDING_BIT; in ProcessSubmesh()