Searched refs:RENDER_SUBMESH_INVERSE_WINDING_BIT (Results 1 – 5 of 5) sorted by relevance
72 … ? !((submeshFlags & RenderSubmeshFlagBits::RENDER_SUBMESH_INVERSE_WINDING_BIT) > 0) in IsInverseWinding()73 … : ((submeshFlags & RenderSubmeshFlagBits::RENDER_SUBMESH_INVERSE_WINDING_BIT) > 0); in IsInverseWinding()
159 … ? !((submeshFlags & RenderSubmeshFlagBits::RENDER_SUBMESH_INVERSE_WINDING_BIT) > 0) in IsInverseWinding()160 … : ((submeshFlags & RenderSubmeshFlagBits::RENDER_SUBMESH_INVERSE_WINDING_BIT) > 0); in IsInverseWinding()
97 return ((submeshFlags & RenderSubmeshFlagBits::RENDER_SUBMESH_INVERSE_WINDING_BIT) > 0); in IsInverseWinding()
228 RENDER_SUBMESH_INVERSE_WINDING_BIT = (1 << 4), enumerator
1446 renderSubmesh.submeshFlags |= RenderSubmeshFlagBits::RENDER_SUBMESH_INVERSE_WINDING_BIT; in ProcessSubmesh()