Searched refs:ROTATION_LANDSCAPE (Results 1 – 10 of 10) sorted by relevance
113 ConvertDeviceToDisplayRotation(DeviceRotation::ROTATION_LANDSCAPE); in GetCurrentDisplayRotation()293 SetScreenRotation(ConvertDeviceToDisplayRotation(DeviceRotation::ROTATION_LANDSCAPE)); in ProcessSwitchToAutoRotationLandscape()317 SetScreenRotation(ConvertDeviceToDisplayRotation(DeviceRotation::ROTATION_LANDSCAPE)); in ProcessSwitchToAutoRotationLandscapeRestricted()359 {DeviceRotation::ROTATION_LANDSCAPE, in ProcessRotationMapping()398 return (deviceRotation == DeviceRotation::ROTATION_LANDSCAPE) || in IsDeviceRotationHorizontal()425 return (rotation == ConvertDeviceToDisplayRotation(DeviceRotation::ROTATION_LANDSCAPE)) || in IsDisplayRotationHorizontal()450 …SetScreenRotation(ConvertDeviceToDisplayRotation(DeviceRotation::ROTATION_LANDSCAPE), withAnimatio… in ProcessSwitchToSensorUnrelatedOrientation()
234 DeviceRotation::ROTATION_LANDSCAPE_INVERTED : DeviceRotation::ROTATION_LANDSCAPE; in OnMotionChanged()243 DeviceRotation::ROTATION_LANDSCAPE : DeviceRotation::ROTATION_LANDSCAPE_INVERTED; in OnMotionChanged()
181 DeviceRotation deviceRitation = DeviceRotation::ROTATION_LANDSCAPE;192 deviceRitation = DeviceRotation::ROTATION_LANDSCAPE;224 …ASSERT_EQ(DeviceRotation::ROTATION_LANDSCAPE, ScreenRotationController::CalcDeviceRotation(rotatio…258 DeviceRotation deviceRitation = DeviceRotation::ROTATION_LANDSCAPE;343 deviceRotation = DeviceRotation::ROTATION_LANDSCAPE;380 …_EQ(false, ScreenRotationController::IsDeviceRotationVertical(DeviceRotation::ROTATION_LANDSCAPE));382 …EQ(true, ScreenRotationController::IsDeviceRotationHorizontal(DeviceRotation::ROTATION_LANDSCAPE));499 … ScreenRotationController::ConvertDeviceToDisplayRotation(DeviceRotation::ROTATION_LANDSCAPE);677 DeviceRotation::ROTATION_LANDSCAPE_INVERTED : DeviceRotation::ROTATION_LANDSCAPE;688 DeviceRotation::ROTATION_LANDSCAPE : DeviceRotation::ROTATION_LANDSCAPE_INVERTED;
69 ScreenRotationProperty::HandleSensorEventInput(DeviceRotation::ROTATION_LANDSCAPE);104 ret = ScreenRotationProperty::ConvertDeviceToFloat(DeviceRotation::ROTATION_LANDSCAPE);
34 ROTATION_LANDSCAPE, enumerator
28 ROTATION_LANDSCAPE, enumerator
45 case DeviceRotation::ROTATION_LANDSCAPE: in ConvertDeviceToFloat()
297 return (rotation == ConvertDeviceToDisplayRotation(DeviceRotationValue::ROTATION_LANDSCAPE)) || in IsDisplayRotationHorizontal()318 ConvertDeviceToDisplayRotation(DeviceRotationValue::ROTATION_LANDSCAPE); in GetCurrentDisplayRotation()335 { DeviceRotationValue::ROTATION_LANDSCAPE, in ProcessRotationMapping()
126 motionRotation = DeviceRotation::ROTATION_LANDSCAPE; in OnMotionChanged()
38 ROTATION_LANDSCAPE, enumerator