Searched refs:ROTATION_PORTRAIT_INVERTED (Results 1 – 10 of 10) sorted by relevance
361 {DeviceRotation::ROTATION_PORTRAIT_INVERTED, in ProcessRotationMapping()393 (deviceRotation == DeviceRotation::ROTATION_PORTRAIT_INVERTED); in IsDeviceRotationVertical()420 (rotation == ConvertDeviceToDisplayRotation(DeviceRotation::ROTATION_PORTRAIT_INVERTED)); in IsDisplayRotationVertical()445 … SetScreenRotation(ConvertDeviceToDisplayRotation(DeviceRotation::ROTATION_PORTRAIT_INVERTED), in ProcessSwitchToSensorUnrelatedOrientation()
238 motionRotation = DeviceRotation::ROTATION_PORTRAIT_INVERTED; in OnMotionChanged()
35 ROTATION_PORTRAIT_INVERTED, enumerator
29 ROTATION_PORTRAIT_INVERTED, enumerator
185 deviceRitation = DeviceRotation::ROTATION_PORTRAIT_INVERTED;190 deviceRitation = DeviceRotation::ROTATION_PORTRAIT_INVERTED;219 …ASSERT_EQ(DeviceRotation::ROTATION_PORTRAIT_INVERTED, ScreenRotationController::CalcDeviceRotation…379 …e, ScreenRotationController::IsDeviceRotationVertical(DeviceRotation::ROTATION_PORTRAIT_INVERTED));682 motionRotation = DeviceRotation::ROTATION_PORTRAIT_INVERTED;
48 case DeviceRotation::ROTATION_PORTRAIT_INVERTED: in ConvertDeviceToFloat()
122 motionRotation = DeviceRotation::ROTATION_PORTRAIT_INVERTED; in OnMotionChanged()
337 { DeviceRotationValue::ROTATION_PORTRAIT_INVERTED, in ProcessRotationMapping()
107 ret = ScreenRotationProperty::ConvertDeviceToFloat(DeviceRotation::ROTATION_PORTRAIT_INVERTED);
39 ROTATION_PORTRAIT_INVERTED, enumerator