Searched refs:ROUND_EPSILON (Results 1 – 1 of 1) sorted by relevance
35 constexpr float ROUND_EPSILON = 0.5f; variable737 GreatOrEqual(verticalY, viewPort.Top() - ROUND_EPSILON) && in CheckHandleIsInClipViewPort()738 LessOrEqual(verticalY, viewPort.Bottom() + ROUND_EPSILON); in CheckHandleIsInClipViewPort()