Searched refs:RenderDataStoreDefaultLight (Results 1 – 3 of 3) sorted by relevance
30 RenderDataStoreDefaultLight::RenderDataStoreDefaultLight(const string_view name) : name_(name) {} in RenderDataStoreDefaultLight() function in RenderDataStoreDefaultLight32 void RenderDataStoreDefaultLight::PostRender() in PostRender()37 void RenderDataStoreDefaultLight::Clear() in Clear()48 IRenderDataStoreDefaultLight::ShadowTypes RenderDataStoreDefaultLight::GetShadowTypes() const in GetShadowTypes()53 void RenderDataStoreDefaultLight::SetShadowQualityResolutions( in SetShadowQualityResolutions()59 Math::UVec2 RenderDataStoreDefaultLight::GetShadowQualityResolution() const in GetShadowQualityResolution()72 void RenderDataStoreDefaultLight::AddLight(const RenderLight& light) in AddLight()117 array_view<const RenderLight> RenderDataStoreDefaultLight::GetLights() const in GetLights()146 return new RenderDataStoreDefaultLight(name); in Create()149 void RenderDataStoreDefaultLight::Destroy(IRenderDataStore* instance) in Destroy()[all …]
35 class RenderDataStoreDefaultLight final : public IRenderDataStoreDefaultLight { in CORE3D_BEGIN_NAMESPACE()37 explicit RenderDataStoreDefaultLight(const BASE_NS::string_view name); in CORE3D_BEGIN_NAMESPACE()38 ~RenderDataStoreDefaultLight() override = default; in CORE3D_BEGIN_NAMESPACE()
287 Fill<RenderDataStoreTypeInfo, RenderDataStoreDefaultLight>(),