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Searched refs:RenderDataStoreDefaultMaterial (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/
H A Drender_data_store_default_material.cpp213 RenderDataStoreDefaultMaterial::RenderDataStoreDefaultMaterial( in RenderDataStoreDefaultMaterial() function in RenderDataStoreDefaultMaterial
220 void RenderDataStoreDefaultMaterial::PostRender() in PostRender()
225 void RenderDataStoreDefaultMaterial::Clear() in Clear()
269 void RenderDataStoreDefaultMaterial::GetDefaultRenderSlots() in GetDefaultRenderSlots()
288 uint32_t RenderDataStoreDefaultMaterial::AddMaterialData( in AddMaterialData()
409 uint32_t RenderDataStoreDefaultMaterial::AddSkinJointMatrices( in AddSkinJointMatrices()
509 void RenderDataStoreDefaultMaterial::AddSubmesh( in AddSubmesh()
589 uint64_t RenderDataStoreDefaultMaterial::GetRenderSlotMask( in GetRenderSlotMask()
674 RenderDataStoreDefaultMaterial::GetMeshJointMatrices() const in GetMeshJointMatrices()
691 RenderDataStoreDefaultMaterial::GetMaterialUniforms() const in GetMaterialUniforms()
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H A Drender_data_store_default_material.h42 class RenderDataStoreDefaultMaterial final : public IRenderDataStoreDefaultMaterial { in CORE3D_BEGIN_NAMESPACE()
49RenderDataStoreDefaultMaterial(RENDER_NS::IRenderContext& renderContext, const BASE_NS::string_vie… in CORE3D_BEGIN_NAMESPACE()
50 ~RenderDataStoreDefaultMaterial() override = default; in CORE3D_BEGIN_NAMESPACE()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H A Drender_node_scene_util.cpp267 constexpr uint64_t maxUDepth = RenderDataStoreDefaultMaterial::SLOT_SORT_MAX_DEPTH; in GetRenderSlotSubmeshes()
268 constexpr uint64_t sDepthShift = RenderDataStoreDefaultMaterial::SLOT_SORT_DEPTH_SHIFT; in GetRenderSlotSubmeshes()
269 constexpr uint64_t sRenderMask = RenderDataStoreDefaultMaterial::SLOT_SORT_HASH_MASK; in GetRenderSlotSubmeshes()
270 constexpr uint64_t sRenderShift = RenderDataStoreDefaultMaterial::SLOT_SORT_HASH_SHIFT; in GetRenderSlotSubmeshes()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/plugin/
H A Dstatic_plugin.cpp288 Fill<RenderDataStoreTypeInfo, RenderDataStoreDefaultMaterial>(),