Searched refs:RenderDataStoreDefaultMaterial (Results 1 – 4 of 4) sorted by relevance
213 RenderDataStoreDefaultMaterial::RenderDataStoreDefaultMaterial( in RenderDataStoreDefaultMaterial() function in RenderDataStoreDefaultMaterial220 void RenderDataStoreDefaultMaterial::PostRender() in PostRender()225 void RenderDataStoreDefaultMaterial::Clear() in Clear()269 void RenderDataStoreDefaultMaterial::GetDefaultRenderSlots() in GetDefaultRenderSlots()288 uint32_t RenderDataStoreDefaultMaterial::AddMaterialData( in AddMaterialData()409 uint32_t RenderDataStoreDefaultMaterial::AddSkinJointMatrices( in AddSkinJointMatrices()509 void RenderDataStoreDefaultMaterial::AddSubmesh( in AddSubmesh()589 uint64_t RenderDataStoreDefaultMaterial::GetRenderSlotMask( in GetRenderSlotMask()674 RenderDataStoreDefaultMaterial::GetMeshJointMatrices() const in GetMeshJointMatrices()691 RenderDataStoreDefaultMaterial::GetMaterialUniforms() const in GetMaterialUniforms()[all …]
42 class RenderDataStoreDefaultMaterial final : public IRenderDataStoreDefaultMaterial { in CORE3D_BEGIN_NAMESPACE()49 …RenderDataStoreDefaultMaterial(RENDER_NS::IRenderContext& renderContext, const BASE_NS::string_vie… in CORE3D_BEGIN_NAMESPACE()50 ~RenderDataStoreDefaultMaterial() override = default; in CORE3D_BEGIN_NAMESPACE()
267 constexpr uint64_t maxUDepth = RenderDataStoreDefaultMaterial::SLOT_SORT_MAX_DEPTH; in GetRenderSlotSubmeshes()268 constexpr uint64_t sDepthShift = RenderDataStoreDefaultMaterial::SLOT_SORT_DEPTH_SHIFT; in GetRenderSlotSubmeshes()269 constexpr uint64_t sRenderMask = RenderDataStoreDefaultMaterial::SLOT_SORT_HASH_MASK; in GetRenderSlotSubmeshes()270 constexpr uint64_t sRenderShift = RenderDataStoreDefaultMaterial::SLOT_SORT_HASH_SHIFT; in GetRenderSlotSubmeshes()
288 Fill<RenderDataStoreTypeInfo, RenderDataStoreDefaultMaterial>(),