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Searched refs:RenderElement (Results 1 – 25 of 96) sorted by relevance

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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/pipeline/base/
H A Drender_element.cpp24 RenderElement::RenderElement() in RenderElement() function in OHOS::Ace::RenderElement
29 RenderElement::~RenderElement() {} in ~RenderElement()
31 void RenderElement::Prepare(const WeakPtr<Element>& parent) in Prepare()
132 void RenderElement::UpdateAccessibilityNode() in UpdateAccessibilityNode()
161 void RenderElement::Apply(const RefPtr<Element>& child) in Apply()
185 void RenderElement::ApplyRenderChild(const RefPtr<RenderElement>& renderChild) in ApplyRenderChild()
200 void RenderElement::Update() in Update()
222 RefPtr<RenderNode> RenderElement::CreateRenderNode() in CreateRenderNode()
236 void RenderElement::Detached() in Detached()
247 void RenderElement::Deactivate() in Deactivate()
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H A Drender_element.h26 class ACE_FORCE_EXPORT RenderElement : public Element {
27 DECLARE_ACE_TYPE(RenderElement, Element);
30 RenderElement();
31 ~RenderElement() override;
70 virtual void ApplyRenderChild(const RefPtr<RenderElement>& renderChild);
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/progress/
H A Dprogress_element.h26 class ProgressElement : public RenderElement {
27 DECLARE_ACE_TYPE(ProgressElement, RenderElement);
33 RenderElement::Update(); in Update()
H A Dbubble_progress_element.h23 class BubbleProgressElement : public RenderElement {
24 DECLARE_ACE_TYPE(BubbleProgressElement, RenderElement);
H A Dloading_progress_element.h23 class LoadingProgressElement : public RenderElement {
24 DECLARE_ACE_TYPE(LoadingProgressElement, RenderElement);
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/data_panel/
H A Ddata_panel_element.h25 class DataPanelElement : public RenderElement {
26 DECLARE_ACE_TYPE(DataPanelElement, RenderElement);
35 RenderElement::Update(); in Update()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_v2/swiper/
H A Dswiper_element.h25 class SwiperElement : public RenderElement, public FocusGroup, public FlushEvent, private V2::Eleme…
26 DECLARE_ACE_TYPE(SwiperElement, RenderElement, FocusGroup, FlushEvent);
38 void ApplyRenderChild(const RefPtr<RenderElement>& renderChild) override;
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/custom_paint/
H A Dcustom_paint_element.h24 class CustomPaintElement : public RenderElement {
25 DECLARE_ACE_TYPE(CustomPaintElement, RenderElement);
42 RenderElement::Update(); in Update()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_v2/water_flow/
H A Dwater_flow_element.h25 class WaterFlowElement : public RenderElement,
29 DECLARE_ACE_TYPE(WaterFlowElement, RenderElement);
44 void ApplyRenderChild(const RefPtr<RenderElement>& renderChild) override;
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_v2/grid/
H A Dgrid_element.h26 class GridElement : public RenderElement, public FocusGroup, public FlushEvent, private V2::Element…
27 DECLARE_ACE_TYPE(GridElement, RenderElement, FocusGroup, FlushEvent);
43 void ApplyRenderChild(const RefPtr<RenderElement>& renderChild) override;
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/ability_component/
H A Dability_component_element.h23 class AbilityComponentElement : public RenderElement {
24 DECLARE_ACE_TYPE(AbilityComponentElement, RenderElement);
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/divider/
H A Ddivider_element.h23 class DividerElement : public RenderElement {
24 DECLARE_ACE_TYPE(DividerElement, RenderElement);
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/shadow/
H A Dshadow_element.h23 class ShadowElement : public RenderElement {
24 DECLARE_ACE_TYPE(ShadowElement, RenderElement);
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/shape/
H A Dshape_element.h23 class ShapeElement : public RenderElement {
24 DECLARE_ACE_TYPE(ShapeElement, RenderElement);
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/triangle/
H A Dtriangle_element.h23 class TriangleElement : public RenderElement {
24 DECLARE_ACE_TYPE(TriangleElement, RenderElement);
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/video/
H A Dtexture_element.h24 class TextureElement : public RenderElement {
25 DECLARE_ACE_TYPE(TextureElement, RenderElement);
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_v2/ability_component/
H A Dability_component_element.h23 class AbilityComponentElement : public RenderElement {
24 DECLARE_ACE_TYPE(V2::AbilityComponentElement, RenderElement);
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/tip/
H A Dtip_element.h23 class TipElement : public RenderElement {
24 DECLARE_ACE_TYPE(TipElement, RenderElement);
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/watch_slider/
H A Dwatch_slider_element.h24 class WatchSliderElement : public RenderElement, public FocusNode {
25 DECLARE_ACE_TYPE(WatchSliderElement, RenderElement, FocusNode);
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/chart/
H A Dchart_element.h23 class ChartElement : public RenderElement {
24 DECLARE_ACE_TYPE(ChartElement, RenderElement);
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/clock/
H A Dclock_element.h23 class ClockElement : public RenderElement {
24 DECLARE_ACE_TYPE(ClockElement, RenderElement);
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/text_clock/
H A Dtext_clock_element.h22 class TextClockElement : public RenderElement {
23 DECLARE_ACE_TYPE(TextClockElement, RenderElement);
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_v2/pattern_lock/
H A Dpattern_lock_element.h22 class PatternLockElement : public RenderElement {
23 DECLARE_ACE_TYPE(PatternLockElement, RenderElement);
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/arc/
H A Darc_element.h23 class ArcElement : public RenderElement {
24 DECLARE_ACE_TYPE(ArcElement, RenderElement);
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/counter/
H A Dcounter_element.h25 class CounterElement : public RenderElement {
26 DECLARE_ACE_TYPE(CounterElement, RenderElement);

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