/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_bloom.h | 63 …void RenderDownscaleAndThreshold(RenderPass& renderPass, const PushConstant& pc, IRenderCommandLis… in RENDER_BEGIN_NAMESPACE() 64 … void RenderDownscale(RenderPass& renderPass, const PushConstant& pc, IRenderCommandList& cmdList); in RENDER_BEGIN_NAMESPACE() 65 void RenderUpscale(RenderPass& renderPass, const PushConstant& pc, IRenderCommandList& cmdList); in RENDER_BEGIN_NAMESPACE() 66 void RenderCombine(RenderPass& renderPass, const PushConstant& pc, IRenderCommandList& cmdList); in RENDER_BEGIN_NAMESPACE() 74 const RenderPass& renderPass); in RENDER_BEGIN_NAMESPACE()
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H A D | render_blur.h | 55 const RenderPass& renderPassBase, const PostProcessConfiguration& ppConfig); 57 const RenderPass& renderPassBase, const PostProcessConfiguration& ppConfig);
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H A D | render_blur.cpp | 110 RenderPass renderPass; in Execute() 188 const RenderPass& renderPassBase, const PostProcessConfiguration& ppConfig) in RenderData() 190 RenderPass renderPass = renderPassBase; in RenderData() 318 const RenderPass& renderPass; 349 const RenderPass& renderPassBase, const PostProcessConfiguration& ppConfig) in RenderGaussian() 351 RenderPass renderPass = renderPassBase; in RenderGaussian()
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H A D | render_node_shader_passes_generic.cpp | 53 RenderPass ConvertToLowLevelRenderPass(const RenderPassWithHandleReference& renderPassInput) in ConvertToLowLevelRenderPass() 55 RenderPass rp; in ConvertToLowLevelRenderPass() 170 const RenderPass renderPass = ConvertToLowLevelRenderPass(ref.renderPass); in ExecuteFrameGraphics() 351 const RenderPass& renderPass, const RenderHandle& shader, const PipelineLayout& pipelineLayout) in GetPsoHandleGraphics()
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H A D | render_bloom.cpp | 320 RenderPass renderPass; in GraphicsBloom() 346 RenderPass& renderPass, const PushConstant& pc, IRenderCommandList& cmdList) in RenderDownscaleAndThreshold() 383 void RenderBloom::RenderDownscale(RenderPass& renderPass, const PushConstant& pc, IRenderCommandLis… in RenderDownscale() 424 void RenderBloom::RenderUpscale(RenderPass& renderPass, const PushConstant& pc, IRenderCommandList&… in RenderUpscale() 426 RenderPass renderPassUpscale = renderPass; in RenderUpscale() 481 void RenderBloom::RenderCombine(RenderPass& renderPass, const PushConstant& pc, IRenderCommandList&… in RenderCombine() 689 …IRenderNodeContextManager& renderNodeContextMgr, const string_view shader, const RenderPass& rende… in CreateAndReflectRenderPso() 704 RenderPass renderPass; in CreateRenderPsos()
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H A D | render_copy.cpp | 43 RenderPass CreateRenderPass(const IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderHandle… in CreateRenderPass() 46 RenderPass rp; in CreateRenderPass()
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H A D | render_node_back_buffer.h | 77 RenderPass renderPass_;
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H A D | render_node_shader_passes_generic.h | 63 … const RenderPass& renderPass, const RenderHandle& shader, const PipelineLayout& pipelineLayout);
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H A D | render_node_mip_chain_post_process.h | 59 RenderPass GetBaseRenderPass();
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H A D | render_node_mip_chain_post_process.cpp | 294 RenderPass RenderNodeMipChainPostProcess::GetBaseRenderPass() in GetBaseRenderPass() 296 …RenderPass renderPass = renderNodeContextMgr_->GetRenderNodeUtil().CreateRenderPass(inputRenderPas… in GetBaseRenderPass() 327 RenderPass renderPass = GetBaseRenderPass(); in RenderGraphics()
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H A D | render_motion_blur.cpp | 189 RenderPass renderPass; in Execute() 244 RenderPass renderPass; in ExecuteTileVelocity()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/ |
H A D | render_node_scene_util.h | 53 …static void UpdateRenderPassFromCamera(const RenderCamera& camera, RENDER_NS::RenderPass& renderPa… 55 const RenderCamera& camera, const bool isNamedCamera, RENDER_NS::RenderPass& renderPass); 80 …void UpdateRenderPassFromCamera(const RenderCamera& camera, RENDER_NS::RenderPass& renderPass) ove… 82 const RenderCamera& camera, bool isNamedCamera, RENDER_NS::RenderPass& renderPass) override;
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H A D | render_node_scene_util.cpp | 105 void UpdateCustomCameraTargets(const RenderCamera& camera, RenderPass& renderPass) in UpdateCustomCameraTargets() 120 void UpdateCustomCameraLoadStore(const RenderCamera& camera, RenderPass& renderPass) in UpdateCustomCameraLoadStore() 148 void UpdateCameraFlags(const RenderCamera& camera, RenderPass& renderPass) in UpdateCameraFlags() 220 void RenderNodeSceneUtil::UpdateRenderPassFromCamera(const RenderCamera& camera, RenderPass& render… in UpdateRenderPassFromCamera() 232 const RenderCamera& camera, const bool isNamedCamera, RenderPass& renderPass) in UpdateRenderPassFromCustomCamera() 426 void RenderNodeSceneUtilImpl::UpdateRenderPassFromCamera(const RenderCamera& camera, RenderPass& re… in UpdateRenderPassFromCamera() 432 const RenderCamera& camera, const bool isNamedCamera, RenderPass& renderPass) in UpdateRenderPassFromCustomCamera()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/ |
H A D | intf_render_node_util.h | 56 …virtual RenderPass CreateRenderPass(const RenderNodeHandles::InputRenderPass& renderPass) const = … 97 virtual ViewportDesc CreateDefaultViewport(const RenderPass& renderPass) const = 0; 103 virtual ScissorDesc CreateDefaultScissor(const RenderPass& renderPass) const = 0;
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_node_util.h | 44 … RenderPass CreateRenderPass(const RenderNodeHandles::InputRenderPass& renderPass) const override; 56 ViewportDesc CreateDefaultViewport(const RenderPass& renderPass) const override; 57 ScissorDesc CreateDefaultScissor(const RenderPass& renderPass) const override;
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H A D | render_node_util.cpp | 266 RenderPass RenderNodeUtil::CreateRenderPass(const RenderNodeHandles::InputRenderPass& renderPass) c… in CreateRenderPass() 268 RenderPass rp; in CreateRenderPass() 334 ViewportDesc RenderNodeUtil::CreateDefaultViewport(const RenderPass& renderPass) const in CreateDefaultViewport() 346 ScissorDesc RenderNodeUtil::CreateDefaultScissor(const RenderPass& renderPass) const in CreateDefaultScissor()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_env.h | 126 RENDER_NS::RenderPass renderPass_; 128 RENDER_NS::RenderPass rngRenderPass_;
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H A D | render_node_default_shadows_blur.h | 65 …void RenderData(RENDER_NS::IRenderCommandList& cmdList, const RENDER_NS::RenderPass& renderPassBas… in CORE3D_BEGIN_NAMESPACE() 69 void RenderBlur(RENDER_NS::IRenderCommandList& cmdList, const RENDER_NS::RenderPass& renderPass, in CORE3D_BEGIN_NAMESPACE()
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H A D | render_node_default_shadows_blur.cpp | 151 RenderPass renderPass; in ProcessSingleShadow() 194 void RenderNodeDefaultShadowsBlur::RenderData(IRenderCommandList& cmdList, const RenderPass& render… in RenderData() 198 RenderPass renderPass = renderPassBase; in RenderData() 231 void RenderNodeDefaultShadowsBlur::RenderBlur(IRenderCommandList& cmdList, const RenderPass& render… in RenderBlur()
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H A D | render_copy_helper.cpp | 36 RenderPass CreateRenderPass(const IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderHandle… in CreateRenderPass() 39 RenderPass rp; in CreateRenderPass()
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H A D | render_node_default_depth_render_slot.h | 178 RENDER_NS::RenderPass renderPass_; 180 RENDER_NS::RenderPass rngRenderPass_;
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H A D | render_node_default_shadow_render_slot.h | 114 RENDER_NS::RenderPass CreateRenderPass(const ShadowBuffers& buffers); 178 RENDER_NS::RenderPass renderPass_;
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H A D | render_node_default_material_render_slot.h | 246 RENDER_NS::RenderPass renderPass_; 248 RENDER_NS::RenderPass rngRenderPass_;
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H A D | render_node_default_material_deferred_shading.h | 175 RENDER_NS::RenderPass renderPass_;
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/ |
H A D | intf_render_node_scene_util.h | 128 …virtual void UpdateRenderPassFromCamera(const RenderCamera& camera, RENDER_NS::RenderPass& renderP… 138 const RenderCamera& camera, bool isNamedCamera, RENDER_NS::RenderPass& renderPass) = 0;
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