/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/scroll/ |
H A D | render_scroll.cpp | 33 RenderScroll::RenderScroll() : RenderNode(true) in RenderScroll() function in OHOS::Ace::RenderScroll 38 RenderScroll::~RenderScroll() in ~RenderScroll() 45 void RenderScroll::Initialize() in Initialize() 131 bool RenderScroll::HandleCrashBottom() in HandleCrashBottom() 146 bool RenderScroll::HandleCrashTop() in HandleCrashTop() 252 bool RenderScroll::IsCrashTop() in IsCrashTop() 261 bool RenderScroll::IsCrashBottom() in IsCrashBottom() 369 bool RenderScroll::IsOutOfBoundary() in IsOutOfBoundary() 425 void RenderScroll::ResetEdgeEffect() in ResetEdgeEffect() 539 void RenderScroll::ResetScrollable() in ResetScrollable() [all …]
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H A D | scroll_position_controller.cpp | 55 auto scroll = AceType::DynamicCast<RenderScroll>(node); in ScrollToIndex() 66 auto scroll = AceType::DynamicCast<RenderScroll>(node); in JumpTo() 78 auto scroll = AceType::DynamicCast<RenderScroll>(node); in AnimateTo() 92 auto scroll = AceType::DynamicCast<RenderScroll>(node); in AnimateTo() 107 auto scroll = AceType::DynamicCast<RenderScroll>(node); in AnimateToTarget() 119 auto scroll = AceType::DynamicCast<RenderScroll>(node); in ScrollBy() 149 auto scroll = AceType::DynamicCast<RenderScroll>(node); in GetCurrentPosition() 162 auto scroll = AceType::DynamicCast<RenderScroll>(node); in GetScrollDirection() 174 auto scroll = AceType::DynamicCast<RenderScroll>(node); in ScrollToEdge() 185 auto scroll = AceType::DynamicCast<RenderScroll>(node); in ScrollPage() [all …]
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H A D | render_single_child_scroll.h | 23 class RenderSingleChildScroll : public RenderScroll { 24 DECLARE_ACE_TYPE(RenderSingleChildScroll, RenderScroll);
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H A D | render_scroll.h | 44 class RenderScroll : public RenderNode, public RenderRefreshTarget { 45 DECLARE_ACE_TYPE(RenderScroll, RenderNode, RenderRefreshTarget) 48 ~RenderScroll() override; 259 explicit RenderScroll();
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H A D | scroll_bar_controller.cpp | 165 auto scroll = AceType::DynamicCast<RenderScroll>(scroll_.Upgrade()); in MarkScrollRender() 233 auto scroll = AceType::DynamicCast<RenderScroll>(scroll_.Upgrade()); in ProcessScrollMotion() 247 auto scroll = AceType::DynamicCast<RenderScroll>(scroll_.Upgrade()); in UpdateScrollPosition() 315 auto scroll = AceType::DynamicCast<RenderScroll>(scroll_.Upgrade()); in CheckScroll()
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H A D | render_multi_child_scroll.h | 27 class RenderMultiChildScroll : public RenderScroll, public RotationNode { 28 DECLARE_ACE_TYPE(RenderMultiChildScroll, RenderScroll, RotationNode);
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H A D | render_multi_child_scroll.cpp | 169 RenderScroll::JumpToPosition(position, SCROLL_FROM_JUMP); in JumpToIndex() 189 RenderScroll::JumpToPosition(position, source); in JumpToPosition() 333 RenderScroll::Update(component); in Update() 539 return RenderScroll::HandleCrashTop(); in HandleCrashTop() 551 return RenderScroll::HandleCrashBottom(); in HandleCrashBottom() 886 const double mainScrollExtent = RenderScroll::GetMainScrollExtent(); in GetMainScrollExtent()
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H A D | render_single_child_scroll.cpp | 68 RenderScroll::Update(component); in Update()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/scroll_bar/ |
H A D | scroll_bar_proxy.cpp | 212 …return AceType::InstanceOf<RenderScroll>(node) || AceType::InstanceOf<V2::RenderGridScroll>(node) … in CheckScrollable() 218 auto renderScroll = AceType::DynamicCast<RenderScroll>(node); in GetScrollableAxis() 241 auto renderScroll = AceType::DynamicCast<RenderScroll>(scrollable); in GetScrollableChildSize() 271 auto renderScroll = AceType::DynamicCast<RenderScroll>(scrollable); in AdjustParam()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_v2/indexer/ |
H A D | render_popup_list.cpp | 363 …double friction = easing ? RenderScroll::CalculateFriction((overscrollPast - std::abs(offset)) / v… in AdjustOffset() 364 : RenderScroll::CalculateFriction(overscrollPast / viewPortHeight_); in AdjustOffset() 366 …offset = direction * RenderScroll::CalculateOffsetByFriction(overscrollPast, std::abs(offset), fri… in AdjustOffset()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/common/ |
H A D | text_field_manager.cpp | 41 const auto& scroll = AceType::DynamicCast<RenderScroll>(scrollElement->GetRenderNode()); in MovePage()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/select_popup/ |
H A D | render_select_popup.h | 79 RefPtr<RenderScroll> renderScroll_;
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H A D | render_select_popup.cpp | 540 if (AceType::InstanceOf<RenderScroll>(render)) { in GetReferenceRenders() 541 renderScroll_ = AceType::DynamicCast<RenderScroll>(render); in GetReferenceRenders()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/focus_animation/ |
H A D | render_focus_animation.cpp | 77 auto renderScroll = AceType::DynamicCast<RenderScroll>(parent); in MarkNeedRenderSpecial()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/list/ |
H A D | list_watch_layout_manager.cpp | 137 auto parentScroll = AceType::DynamicCast<RenderScroll>(renderList_.GetParent().Upgrade()); in HandleItemStateAndEffect()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/option/ |
H A D | render_option.cpp | 463 while (render && !AceType::InstanceOf<RenderScroll>(render)) { in AdjustScrollPosition() 469 auto scroll = AceType::DynamicCast<RenderScroll>(render); in AdjustScrollPosition()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_v2/list/ |
H A D | render_list.cpp | 1877 …double friction = easing ? RenderScroll::CalculateFriction((overscrollPast - std::abs(offset)) / v… in AdjustOffset() 1878 : RenderScroll::CalculateFriction(overscrollPast / viewPortSize); in AdjustOffset() 1880 …offset = direction * RenderScroll::CalculateOffsetByFriction(overscrollPast, std::abs(offset), fri… in AdjustOffset()
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