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Searched refs:RenderScroll (Results 1 – 17 of 17) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/scroll/
H A Drender_scroll.cpp33 RenderScroll::RenderScroll() : RenderNode(true) in RenderScroll() function in OHOS::Ace::RenderScroll
38 RenderScroll::~RenderScroll() in ~RenderScroll()
45 void RenderScroll::Initialize() in Initialize()
131 bool RenderScroll::HandleCrashBottom() in HandleCrashBottom()
146 bool RenderScroll::HandleCrashTop() in HandleCrashTop()
252 bool RenderScroll::IsCrashTop() in IsCrashTop()
261 bool RenderScroll::IsCrashBottom() in IsCrashBottom()
369 bool RenderScroll::IsOutOfBoundary() in IsOutOfBoundary()
425 void RenderScroll::ResetEdgeEffect() in ResetEdgeEffect()
539 void RenderScroll::ResetScrollable() in ResetScrollable()
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H A Dscroll_position_controller.cpp55 auto scroll = AceType::DynamicCast<RenderScroll>(node); in ScrollToIndex()
66 auto scroll = AceType::DynamicCast<RenderScroll>(node); in JumpTo()
78 auto scroll = AceType::DynamicCast<RenderScroll>(node); in AnimateTo()
92 auto scroll = AceType::DynamicCast<RenderScroll>(node); in AnimateTo()
107 auto scroll = AceType::DynamicCast<RenderScroll>(node); in AnimateToTarget()
119 auto scroll = AceType::DynamicCast<RenderScroll>(node); in ScrollBy()
149 auto scroll = AceType::DynamicCast<RenderScroll>(node); in GetCurrentPosition()
162 auto scroll = AceType::DynamicCast<RenderScroll>(node); in GetScrollDirection()
174 auto scroll = AceType::DynamicCast<RenderScroll>(node); in ScrollToEdge()
185 auto scroll = AceType::DynamicCast<RenderScroll>(node); in ScrollPage()
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H A Drender_single_child_scroll.h23 class RenderSingleChildScroll : public RenderScroll {
24 DECLARE_ACE_TYPE(RenderSingleChildScroll, RenderScroll);
H A Drender_scroll.h44 class RenderScroll : public RenderNode, public RenderRefreshTarget {
45 DECLARE_ACE_TYPE(RenderScroll, RenderNode, RenderRefreshTarget)
48 ~RenderScroll() override;
259 explicit RenderScroll();
H A Dscroll_bar_controller.cpp165 auto scroll = AceType::DynamicCast<RenderScroll>(scroll_.Upgrade()); in MarkScrollRender()
233 auto scroll = AceType::DynamicCast<RenderScroll>(scroll_.Upgrade()); in ProcessScrollMotion()
247 auto scroll = AceType::DynamicCast<RenderScroll>(scroll_.Upgrade()); in UpdateScrollPosition()
315 auto scroll = AceType::DynamicCast<RenderScroll>(scroll_.Upgrade()); in CheckScroll()
H A Drender_multi_child_scroll.h27 class RenderMultiChildScroll : public RenderScroll, public RotationNode {
28 DECLARE_ACE_TYPE(RenderMultiChildScroll, RenderScroll, RotationNode);
H A Drender_multi_child_scroll.cpp169 RenderScroll::JumpToPosition(position, SCROLL_FROM_JUMP); in JumpToIndex()
189 RenderScroll::JumpToPosition(position, source); in JumpToPosition()
333 RenderScroll::Update(component); in Update()
539 return RenderScroll::HandleCrashTop(); in HandleCrashTop()
551 return RenderScroll::HandleCrashBottom(); in HandleCrashBottom()
886 const double mainScrollExtent = RenderScroll::GetMainScrollExtent(); in GetMainScrollExtent()
H A Drender_single_child_scroll.cpp68 RenderScroll::Update(component); in Update()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/scroll_bar/
H A Dscroll_bar_proxy.cpp212 …return AceType::InstanceOf<RenderScroll>(node) || AceType::InstanceOf<V2::RenderGridScroll>(node) … in CheckScrollable()
218 auto renderScroll = AceType::DynamicCast<RenderScroll>(node); in GetScrollableAxis()
241 auto renderScroll = AceType::DynamicCast<RenderScroll>(scrollable); in GetScrollableChildSize()
271 auto renderScroll = AceType::DynamicCast<RenderScroll>(scrollable); in AdjustParam()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_v2/indexer/
H A Drender_popup_list.cpp363 …double friction = easing ? RenderScroll::CalculateFriction((overscrollPast - std::abs(offset)) / v… in AdjustOffset()
364 : RenderScroll::CalculateFriction(overscrollPast / viewPortHeight_); in AdjustOffset()
366 …offset = direction * RenderScroll::CalculateOffsetByFriction(overscrollPast, std::abs(offset), fri… in AdjustOffset()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/common/
H A Dtext_field_manager.cpp41 const auto& scroll = AceType::DynamicCast<RenderScroll>(scrollElement->GetRenderNode()); in MovePage()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/select_popup/
H A Drender_select_popup.h79 RefPtr<RenderScroll> renderScroll_;
H A Drender_select_popup.cpp540 if (AceType::InstanceOf<RenderScroll>(render)) { in GetReferenceRenders()
541 renderScroll_ = AceType::DynamicCast<RenderScroll>(render); in GetReferenceRenders()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/focus_animation/
H A Drender_focus_animation.cpp77 auto renderScroll = AceType::DynamicCast<RenderScroll>(parent); in MarkNeedRenderSpecial()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/list/
H A Dlist_watch_layout_manager.cpp137 auto parentScroll = AceType::DynamicCast<RenderScroll>(renderList_.GetParent().Upgrade()); in HandleItemStateAndEffect()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/option/
H A Drender_option.cpp463 while (render && !AceType::InstanceOf<RenderScroll>(render)) { in AdjustScrollPosition()
469 auto scroll = AceType::DynamicCast<RenderScroll>(render); in AdjustScrollPosition()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_v2/list/
H A Drender_list.cpp1877 …double friction = easing ? RenderScroll::CalculateFriction((overscrollPast - std::abs(offset)) / v… in AdjustOffset()
1878 : RenderScroll::CalculateFriction(overscrollPast / viewPortSize); in AdjustOffset()
1880 …offset = direction * RenderScroll::CalculateOffsetByFriction(overscrollPast, std::abs(offset), fri… in AdjustOffset()