Searched refs:ResourceDescriptor (Results 1 – 2 of 2) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | gpu_resource_manager.h | 387 union ResourceDescriptor { union 388 …explicit ResourceDescriptor(const GpuBufferDesc& descriptor) : combinedBufDescriptor { {}, descrip… in ResourceDescriptor() function 389 explicit ResourceDescriptor(const GpuImageDesc& descriptor) : imageDescriptor(descriptor) {} in ResourceDescriptor() function 390 … explicit ResourceDescriptor(const GpuSamplerDesc& descriptor) : samplerDescriptor(descriptor) {} in ResourceDescriptor() function 391 …explicit ResourceDescriptor(const GpuAccelerationStructureDesc& descriptor) : combinedBufDescripto… in ResourceDescriptor() function 410 …RenderHandle handle, const ResourceDescriptor& descriptor, AllocType allocType, uint32_t optResour… in OperationDescription() 416 ResourceDescriptor descriptor; 453 BASE_NS::vector<ResourceDescriptor> descriptions {}; 487 ResourceDescriptor descriptor; 512 …RenderHandle CreateClientHandle(const RenderHandleType type, const ResourceDescriptor& resourceDes…
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H A D | gpu_resource_manager.cpp | 487 …return StoreAllocation(store, { ResourceDescriptor { desc }, {}, {}, RenderHandleType::GPU_BUFFER,… in CreateStagingBuffer() 550 …{ ResourceDescriptor { validatedDesc }, name, replacedHandle, RenderHandleType::GPU_BUFFER, ~0u, 0… in CreateBuffer() 699 ResourceDescriptor { GpuImageDesc { in CreateImage() 920 …store, { ResourceDescriptor { desc }, name, {}, RenderHandleType::GPU_IMAGE, optionalResourceIndex… in CreateView() 964 …auto handle = StoreAllocation(store, { ResourceDescriptor { finalDesc }, name, {}, RenderHandleTyp… in CreateView() 1020 … store, { ResourceDescriptor { desc }, {}, rawHandle, RenderHandleType::GPU_SAMPLER, ~0u, 0u }) in Create() 1042 return StoreAllocation(store, { ResourceDescriptor { validatedDesc }, name, replacedHandle, in CreateAccelerationStructure() 1095 ResourceDescriptor { GpuImageDesc { in CreateSwapchainImage() 1136 ResourceDescriptor { GpuImageDesc { in CreateShallowHandle() 1254 … handle, ResourceDescriptor { GpuBufferDesc {} }, AllocType::DEALLOC, static_cast<uint32_t>(~0u)); in Destroy() [all …]
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