Searched refs:RotateOperation (Results 1 – 7 of 7) sorted by relevance
/ohos5.0/foundation/arkui/ace_engine/frameworks/base/geometry/ |
H A D | transform_util.h | 72 struct ACE_EXPORT RotateOperation { struct 73 RotateOperation() = default; 74 RotateOperation(float x, float y, float z, float angle) : dx(x), dy(y), dz(z), angle(angle) {} in RotateOperation() argument 75 bool operator==(const RotateOperation& other) const 85 …static RotateOperation Blend(const RotateOperation& to, const RotateOperation& from, float progres… argument 129 RotateOperation rotateOperation_;
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H A D | transform_util.cpp | 207 RotateOperation RotateOperation::Blend(const RotateOperation& to, const RotateOperation& from, floa… in Blend() 209 RotateOperation ret; in Blend() 267 ret.rotateOperation_ = RotateOperation(); in Create() 298 …ret.rotateOperation_ = RotateOperation::Blend(to.rotateOperation_, from.rotateOperation_, progress… in BlendInner()
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/ohos5.0/foundation/arkui/ace_engine/test/unittest/base/ |
H A D | transform_util_test.cpp | 79 RotateOperation to(NUM_D1, NUM_D1, NUM_D1, NUM_D1); 80 RotateOperation from(NUM_D1, NUM_D1, NUM_D1, NUM_D1); 81 RotateOperation result = RotateOperation::Blend(to, from, PROGRESS); 84 to = RotateOperation(NUM_D2, NUM_D2, NUM_D2, NUM_D1); 85 from = RotateOperation(NUM_D1, NUM_D1, NUM_D1, NUM_D1); 86 result = RotateOperation::Blend(to, from, PROGRESS); 140 EXPECT_EQ(result.rotateOperation_, RotateOperation()); 231 EXPECT_EQ(operations[3].rotateOperation_, RotateOperation()); 248 EXPECT_EQ(result.GetOperations()[3].rotateOperation_, RotateOperation());
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/ohos5.0/foundation/arkui/ace_engine/frameworks/bridge/common/utils/ |
H A D | transform_convertor.cpp | 139 void TransformConvertor::AddKeyframe(AnimationType type, double time, const RotateOperation& rotate) in AddKeyframe() 220 … AnimationType::ROTATE_3D, time, RotateOperation { dx, dy, dz, static_cast<float>(degree) }); in __anonc5ef80110702() 227 … AnimationType::ROTATE, time, RotateOperation { 0, 0, 1, static_cast<float>(degree) }); in __anonc5ef80110802() 233 … AnimationType::ROTATE_X, time, RotateOperation { 1, 0, 0, static_cast<float>(degree) }); in __anonc5ef80110902() 239 … AnimationType::ROTATE_Y, time, RotateOperation { 0, 1, 0, static_cast<float>(degree) }); in __anonc5ef80110a02() 245 … AnimationType::ROTATE_Z, time, RotateOperation { 0, 0, 1, static_cast<float>(degree) }); in __anonc5ef80110b02()
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H A D | transform_convertor.h | 50 void AddKeyframe(AnimationType type, double time, const RotateOperation& rotate);
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/transform/ |
H A D | transform_component.cpp | 101 operation.rotateOperation_ = RotateOperation(dx, dy, dz, angle); in Rotate() 183 operation.rotateOperation_ = RotateOperation(x, y, z, angle); in SetRotateTransition()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/common/properties/ |
H A D | motion_path_evaluator.cpp | 124 rotation.rotateOperation_ = RotateOperation(0.0f, 0.0f, 1.0f, position.rotate); in Evaluate()
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