Searched refs:RunScriptPath (Results 1 – 7 of 7) sorted by relevance
37 void RunScriptPath(const char* path) in RunScriptPath() function in Engine39 arkNativeEngine_->RunScriptPath(path, true); in RunScriptPath()76 g_nativeEngine.RunScriptPath(result.c_str()); in RunScriptPathFuzzTest()
173 return engine_->RunScriptPath(path.c_str()); in LoadScript()
183 bool RunScriptPath(const char* path, bool checkPath = false) override;
2426 bool ArkNativeEngine::RunScriptPath(const char* path, bool checkPath) in RunScriptPath() function in ArkNativeEngine
147 virtual bool RunScriptPath(const char* path, bool checkPath = false) = 0;
233 static napi_value RunScriptPath(napi_env env, napi_callback_info info)