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Searched refs:SCENE_NS (Results 1 – 25 of 76) sorted by relevance

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/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dpostprocess_effect_impl.cpp30 using SCENE_NS::IBitmap;
110 SCENE_NS::IBloom, SCENE_NS::IBloom::BloomType, Type, SCENE_NS::IBloom::BloomType::NORMAL)
111 …META_IMPLEMENT_INTERFACE_PROPERTY(SCENE_NS::IBloom, SCENE_NS::QualityType, Quality, SCENE_NS::Qual…
193 SCENE_NS::IBlur, SCENE_NS::IBlur::BlurType, Type, SCENE_NS::IBlur::BlurType::NORMAL)
194 …META_IMPLEMENT_INTERFACE_PROPERTY(SCENE_NS::IBlur, SCENE_NS::QualityType, Quality, SCENE_NS::Quali…
327SCENE_NS::IDither, SCENE_NS::IDither::DitherType, Type, SCENE_NS::IDither::DitherType::INTERLEAVED…
357 SCENE_NS::IFxaa, SCENE_NS::SharpnessType, Sharpness, SCENE_NS::SharpnessType::SHARP)
391 SCENE_NS::IMotionBlur, SCENE_NS::QualityType, Quality, SCENE_NS::QualityType::NORMAL)
393 SCENE_NS::IMotionBlur, SCENE_NS::SharpnessType, Sharpness, SCENE_NS::SharpnessType::MEDIUM)
425 SCENE_NS::ITaa, SCENE_NS::SharpnessType, Sharpness, SCENE_NS::SharpnessType::SHARP)
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H A Dcomponent_dll.cpp55 SCENE_NS::IPendingRequest<T>, SCENE_NS::IPendingRequestData<T>> {
115 …META_IMPLEMENT_INTERFACE_READONLY_PROPERTY(SCENE_NS::IBitmap, SCENE_NS::IBitmap::BitmapStatus, Sta…
152 SCENE_NS::RegisterEcsObject(); in RegisterInterfaces()
153 SCENE_NS::RegisterNodes(); in RegisterInterfaces()
154 SCENE_NS::RegisterSceneImpl(); in RegisterInterfaces()
156 SCENE_NS::RegisterEngineAccess(); in RegisterInterfaces()
161SCENE_NS::PendingRequestImpl<SCENE_NS::NodeDistance, SCENE_NS::ClassId::PendingDistanceRequest>>(); in RegisterInterfaces()
205 SCENE_NS::UnregisterEcsObject(); in UnregisterInterfaces()
206 SCENE_NS::UnregisterNodes(); in UnregisterInterfaces()
207 SCENE_NS::UnregisterSceneImpl(); in UnregisterInterfaces()
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H A Dnode_impl.h27 class NodeImpl : public META_NS::ObjectContainerFwd<NodeImpl, SCENE_NS::ClassId::Node, SCENE_NS::IN…
29 SCENE_NS::IEcsObject, SCENE_NS::IProxyObject/*, UI_NS::Input::IInputFilter*/> {
30 …using Super = META_NS::ObjectContainerFwd<NodeImpl, SCENE_NS::ClassId::Node, SCENE_NS::INode, META…
31 …META_NS::IMutableContainable, INodeEcsInterfacePrivate, SCENE_NS::IEcsObject, SCENE_NS::IProxyObje…
50 META_IMPLEMENT_INTERFACE_PROPERTY(SCENE_NS::INode, SCENE_NS::IMesh::Ptr, Mesh, {})
57 …META_NS::IMutableContainable, INodeEcsInterfacePrivate, SCENE_NS::IEcsObject, SCENE_NS::IProxyObje…
186 …bool Initialize(SCENE_NS::IEcsScene::Ptr& scene, SCENE_NS::IEcsObject::Ptr& ecsObject, SCENE_NS::I…
298 SCENE_NS::INode::WeakPtr node_;
311SCENE_NS::IMultiMeshProxy::Ptr CreateMeshProxy(size_t count, SCENE_NS::IMesh::Ptr mesh) override;
372 SCENE_NS::IMesh::WeakPtr weakMesh_;
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H A Dpostprocess_impl.cpp28 using SCENE_NS::MakeTask;
34 SCENE_NS::IPostProcess, IPostProcessPrivate, SCENE_NS::IProxyObject> {
36 META_IMPLEMENT_INTERFACE_PROPERTY(SCENE_NS::IPostProcess, SCENE_NS::IBloom::Ptr, Bloom)
37 META_IMPLEMENT_INTERFACE_PROPERTY(SCENE_NS::IPostProcess, SCENE_NS::IBlur::Ptr, Blur)
42 META_IMPLEMENT_INTERFACE_PROPERTY(SCENE_NS::IPostProcess, SCENE_NS::IFxaa::Ptr, Fxaa)
44 META_IMPLEMENT_INTERFACE_PROPERTY(SCENE_NS::IPostProcess, SCENE_NS::ITaa::Ptr, Taa)
76 if (auto bloom = obr.Create<SCENE_NS::IBloom>(SCENE_NS::ClassId::Bloom)) { in Build()
80 if (auto blur = obr.Create<SCENE_NS::IBlur>(SCENE_NS::ClassId::Blur)) { in Build()
90 obr.Create<SCENE_NS::IColorFringe>(SCENE_NS::ClassId::ColorFringe)) { in Build()
99 if (auto dither = obr.Create<SCENE_NS::IDither>(SCENE_NS::ClassId::Dither)) { in Build()
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H A Dmaterial_impl.cpp33 using SCENE_NS::MakeTask;
120 … META_IMPLEMENT_INTERFACE_PROPERTY(SCENE_NS::IMaterial, SCENE_NS::IShader::Ptr, MaterialShader, {})
121 …META_IMPLEMENT_INTERFACE_PROPERTY(SCENE_NS::IMaterial, SCENE_NS::IGraphicsState::Ptr, MaterialShad…
122 META_IMPLEMENT_INTERFACE_PROPERTY(SCENE_NS::IMaterial, SCENE_NS::IShader::Ptr, DepthShader, {})
123 …META_IMPLEMENT_INTERFACE_PROPERTY(SCENE_NS::IMaterial, SCENE_NS::IGraphicsState::Ptr, DepthShaderS…
126 …META_IMPLEMENT_INTERFACE_ARRAY_PROPERTY(SCENE_NS::IMaterial, SCENE_NS::ITextureInfo::Ptr, Inputs, …
127 …META_IMPLEMENT_INTERFACE_ARRAY_PROPERTY(SCENE_NS::IMaterial, SCENE_NS::ITextureInfo::Ptr, Textures…
385 … info = GetObjectRegistry().Create<SCENE_NS::ITextureInfo>(SCENE_NS::ClassId::TextureInfo); in BindTextureSlot()
518 … type == SCENE_NS::IMaterial::UNLIT || type == SCENE_NS::IMaterial::UNLIT_SHADOW_ALPHA); in UpdateInputProperties()
995 void CopyTextureInfoProperties(SCENE_NS::ITextureInfo::Ptr from, SCENE_NS::ITextureInfo::Ptr to) in CopyTextureInfoProperties()
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H A Dscene_impl.cpp52 using SCENE_NS::MakeTask;
86 META_IMPLEMENT_INTERFACE_READONLY_PROPERTY(SCENE_NS::IScene, SCENE_NS::INode::Ptr, RootNode, {})
87 META_IMPLEMENT_INTERFACE_PROPERTY(SCENE_NS::IScene, SCENE_NS::ICamera::Ptr, DefaultCamera, {})
753 defaultCamera = GetSelf<SCENE_NS::IScene>()->GetNode<SCENE_NS::ICamera>(cameraId); in onSceneInitialized()
1005 if (classId == SCENE_NS::ClassId::Light.Id() || classId == SCENE_NS::ILight::UID) { in CreateNode()
1006 node = GetObjectRegistry().Create<SCENE_NS::INode>(SCENE_NS::ClassId::Light); in CreateNode()
1008 node = GetObjectRegistry().Create<SCENE_NS::INode>(SCENE_NS::ClassId::Camera); in CreateNode()
1013 node = GetObjectRegistry().Create<SCENE_NS::INode>(SCENE_NS::ClassId::Material); in CreateNode()
1015 node = GetObjectRegistry().Create<SCENE_NS::INode>(SCENE_NS::ClassId::Mesh); in CreateNode()
1017 node = GetObjectRegistry().Create<SCENE_NS::INode>(SCENE_NS::ClassId::Animation); in CreateNode()
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H A Dcamera_impl.cpp25 using SCENE_NS::MakeTask;
29 …c META_NS::ConcreteBaseMetaObjectFwd<CameraImpl, NodeImpl, SCENE_NS::ClassId::Camera, SCENE_NS::IC…
39 SCENE_NS::ICamera, uint8_t, Projection, SCENE_NS::ICamera::SCENE_CAM_PROJECTION_PERSPECTIVE)
41 SCENE_NS::ICamera, uint8_t, Culling, SCENE_NS::ICamera::SCENE_CAM_CULLING_VIEW_FRUSTUM)
43SCENE_NS::ICamera, uint8_t, RenderingPipeline, SCENE_NS::ICamera::SCENE_CAM_PIPELINE_FORWARD)
52 …META_IMPLEMENT_INTERFACE_PROPERTY(SCENE_NS::ICamera, SCENE_NS::Color, ClearColor, SCENE_NS::Colors…
55 … META_IMPLEMENT_INTERFACE_PROPERTY(SCENE_NS::ICamera, SCENE_NS::IPostProcess::Ptr, PostProcess, {})
312 …auto ret = objectRegistry_->Create<SCENE_NS::IPickingResult>(SCENE_NS::ClassId::PendingVec3Request… in ScreenToWorld()
345 …auto ret = objectRegistry_->Create<SCENE_NS::IPickingResult>(SCENE_NS::ClassId::PendingVec3Request… in WorldToScreen()
392SCENE_NS::IPendingRequestData<SCENE_NS::NodeDistance>>( in RayCastFromCamera()
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H A Dmesh_impl.cpp28 using SCENE_NS::MakeTask;
33 …blic META_NS::ConcreteBaseMetaObjectFwd<MeshImpl, NodeImpl, SCENE_NS::ClassId::Mesh, SCENE_NS::IMe…
53 SCENE_NS::IMesh, SCENE_NS::IMaterial::Ptr, MaterialOverride, {}, )
58 SCENE_NS::IMesh, SCENE_NS::ISubMesh::Ptr, SubMeshes, {}, )
114 …submeshHandler_ = GetObjectRegistry().Create<SCENE_NS::ISubMeshBridge>(SCENE_NS::ClassId::SubMeshH… in CompleteInitialization()
152 SetStatus(SCENE_NS::INode::NODE_STATUS_CONNECTING); in SetPath()
204 bool BuildChildren(SCENE_NS::INode::BuildBehavior) override in BuildChildren()
310 SCENE_NS::IMaterial::Ptr ret {}; in GetMaterial()
322 ret = GetObjectRegistry().Create<SCENE_NS::IMaterial>(SCENE_NS::ClassId::Material); in GetMaterial()
392 SetMaterial(SCENE_NS::IMaterial::Ptr {}); in UpdateMeshFromArrays()
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H A Dsubmesh_impl.cpp26 using SCENE_NS::MakeTask;
30 SCENE_NS::ISubMesh, SCENE_NS::ISubMeshPrivate> {
33 SCENE_NS::ISubMesh, SCENE_NS::IMaterial::Ptr, Material, {})
99 void SetMaterial(SCENE_NS::IMaterial::Ptr material) override in SetMaterial()
104 void UpdateMaterialToScene(SCENE_NS::IMaterial::Ptr material) in UpdateMaterialToScene()
115 void AddSubmeshBrigde(SCENE_NS::ISubMeshBridge::Ptr bridge) override in AddSubmeshBrigde()
160 void SetDefaultMaterial(SCENE_NS::IMaterial::Ptr material) override in SetDefaultMaterial()
201 void SaveCurrentMaterial(SCENE_NS::IMaterial::Ptr material) in SaveCurrentMaterial()
212 SCENE_NS::IMaterial::Ptr defaultMaterial_;
213 SCENE_NS::IMaterial::Ptr currentMaterial_;
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H A Drender_configuration_impl.cpp25 using namespace SCENE_NS;
30 : public META_NS::ObjectFwd<RenderConfigurationImpl, SCENE_NS::ClassId::RenderConfiguration,
31 …META_NS::ClassId::Object, SCENE_NS::IRenderConfiguration, IResourcePrivate, SCENE_NS::IProxyObject…
32 using Fwd = META_NS::ObjectFwd<RenderConfigurationImpl, SCENE_NS::ClassId::RenderConfiguration,
33 …META_NS::ClassId::Object, SCENE_NS::IRenderConfiguration, IResourcePrivate, SCENE_NS::IProxyObject…
36 …META_IMPLEMENT_INTERFACE_PROPERTY(SCENE_NS::IRenderConfiguration, SCENE_NS::IEnvironment::Ptr, Env…
51 …ecsObject_ = META_NS::GetObjectRegistry().Create<SCENE_NS::IEcsObject>(SCENE_NS::ClassId::EcsObjec… in Connect()
54 if (auto proxyIf = interface_pointer_cast<SCENE_NS::IEcsProxyObject>(ecsObject_)) { in Connect()
67 … ConvertBindChanges<IEnvironment::Ptr, CORE_NS::Entity, EntityConverter<SCENE_NS::IEnvironment>>( in Connect()
73 BASE_NS::vector<SCENE_NS::IProxyObject::PropertyPair> ListBoundProperties() const override in ListBoundProperties()
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H A Dnode_impl.cpp19 using SCENE_NS::MakeTask;
46 size_t GetChildIndex(SCENE_NS::INode& parent, SCENE_NS::INode& child) in GetChildIndex()
582 bool NodeImpl::Initialize(SCENE_NS::IEcsScene::Ptr& scene, SCENE_NS::IEcsObject::Ptr& ecsObject, in Initialize()
645 interface_cast<SCENE_NS::IScene>(scene)->UpdateCachedNodePath(GetSelf<SCENE_NS::INode>()); in CompleteInitialization()
1165 … GetSelf<SCENE_NS::IEcsObject>(), interface_pointer_cast<SCENE_NS::IEcsObject>(mesh)), in SetMeshToEngine()
1181 SCENE_NS::IMultiMeshProxy::Ptr NodeImpl::CreateMeshProxy(size_t count, SCENE_NS::IMesh::Ptr mesh) in CreateMeshProxy()
1185 GetObjectRegistry().Create<SCENE_NS::IMultiMeshProxy>(SCENE_NS::ClassId::MultiMeshProxy); in CreateMeshProxy()
1258 …auto ret = objectRegistry_->Create<SCENE_NS::IPickingResult>(SCENE_NS::ClassId::PendingVec3Request… in GetWorldMatrixComponentAABB()
1291 …auto ret = objectRegistry_->Create<SCENE_NS::IPickingResult>(SCENE_NS::ClassId::PendingVec3Request… in GetTransformComponentAABB()
1407 SCENE_NS::IMesh::Ptr ret {}; in GetMeshFromEngine()
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H A Dlight_impl.cpp24 …ic META_NS::ConcreteBaseMetaObjectFwd<LightImpl, NodeImpl, SCENE_NS::ClassId::Light, SCENE_NS::ILi…
62 SCENE_NS::ILight, SCENE_NS::Color, Color, SCENE_NS::Colors::WHITE) in META_IMPLEMENT_INTERFACE_PROPERTY()
66 SCENE_NS::ILight, bool, ShadowEnabled, true) in META_IMPLEMENT_INTERFACE_PROPERTY()
68 SCENE_NS::ILight, float, ShadowStrength, 1.0f) in META_IMPLEMENT_INTERFACE_PROPERTY()
70 SCENE_NS::ILight, float, ShadowDepthBias, 0.005f) in META_IMPLEMENT_INTERFACE_PROPERTY()
72 SCENE_NS::ILight, float, ShadowNormalBias, 0.025f) in META_IMPLEMENT_INTERFACE_PROPERTY()
74 SCENE_NS::ILight, float, SpotInnerAngle, 0.f) in META_IMPLEMENT_INTERFACE_PROPERTY()
76 SCENE_NS::ILight, float, SpotOuterAngle, 0.78539816339f) in META_IMPLEMENT_INTERFACE_PROPERTY()
77 META_IMPLEMENT_INTERFACE_PROPERTY(SCENE_NS::ILight, uint8_t, Type, in META_IMPLEMENT_INTERFACE_PROPERTY()
78 SCENE_NS::ILight::SceneLightType::SCENE_LIGHT_DIRECTIONAL) in META_IMPLEMENT_INTERFACE_PROPERTY()
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H A Dsubmeshhandler.cpp27 using SCENE_NS::MakeTask;
31 … META_NS::ClassId::Object, SCENE_NS::IEcsProxyObject, SCENE_NS::ISubMeshBridge> {
40 submeshes_ = META_NS::ArrayProperty<SCENE_NS::ISubMesh::Ptr>(submeshes); in Initialize()
61 listener_->RemoveEntity(entity_, GetSelf<SCENE_NS::IEcsProxyObject>(), in Destroy()
71 listener_->RemoveEntity(entity_, GetSelf<SCENE_NS::IEcsProxyObject>(), in SetCommonListener()
76 listener_->AddEntity(entity_, GetSelf<SCENE_NS::IEcsProxyObject>(), in SetCommonListener()
83 SCENE_NS::IMaterial::Ptr GetMaterialFromEntity( in GetMaterialFromEntity()
89 auto ecsObject = interface_pointer_cast<SCENE_NS::IEcsObject>(material); in GetMaterialFromEntity()
131 … auto submesh = GetObjectRegistry().Create<SCENE_NS::ISubMesh>(SCENE_NS::ClassId::SubMesh); in DoComponentEvent()
333 BASE_NS::shared_ptr<SCENE_NS::EcsListener> listener_ {};
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H A Dgraphicsstate_impl.cpp23 class GraphicsStateImpl : public META_NS::ObjectFwd<GraphicsStateImpl, SCENE_NS::ClassId::GraphicsS…
24 META_NS::ClassId::Object, SCENE_NS::IGraphicsState, ISceneHolderRef> {
25 META_IMPLEMENT_INTERFACE_PROPERTY(SCENE_NS::IGraphicsState, BASE_NS::string, Uri, "")
26 META_IMPLEMENT_INTERFACE_PROPERTY(SCENE_NS::IGraphicsState, BASE_NS::string, Variant, "")
54 …void SetGraphicsState(const RENDER_NS::GraphicsState& state, SCENE_NS::IMaterial::Ptr mat) override in SetGraphicsState()
60 … if (auto mat = interface_cast<SCENE_NS::IEcsObject>(material.lock())) { in SetGraphicsState()
71 SCENE_NS::IShaderGraphicsState::Ptr GetGraphicsState(SCENE_NS::IMaterial::Ptr mat) override in GetGraphicsState()
74 …META_NS::GetObjectRegistry().Create<SCENE_NS::IShaderGraphicsState>(SCENE_NS::ClassId::GraphicsSta… in GetGraphicsState()
80 if (auto mat = interface_cast<SCENE_NS::IEcsObject>(material.lock())) { in GetGraphicsState()
84 … interface_cast<SCENE_NS::IPendingRequestData<RENDER_NS::GraphicsState>>(ret)) { in GetGraphicsState()
H A Dscene_holder.h133 void ChangeCamera(SCENE_NS::ICamera::Ptr camera);
183 SCENE_NS::IEntityCollection* GetEntityCollection() in GetEntityCollection()
188 SCENE_NS::IAssetManager* GetAssetManager() in GetAssetManager()
372 BASE_NS::shared_ptr<SCENE_NS::EcsListener> GetCommonEcsListener() in GetCommonEcsListener()
404 void UpdateAttachments(SCENE_NS::IEcsObject::Ptr& ecsObject);
427 return SCENE_NS::IEcsAnimation::Ptr {}; in GetAnimation()
439 return SCENE_NS::IEcsAnimation::Ptr {}; in GetAnimation()
444 BASE_NS::vector<SCENE_NS::IEcsAnimation::Ptr> res; in GetAnimations()
549 SCENE_NS::IAssetManager::Ptr assetManager_ {};
550 SCENE_NS::IEntityCollection::Ptr scene_ {};
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H A Dmultimesh_impl.cpp25 using SCENE_NS::MakeTask;
28 class MultiMeshImpl : public META_NS::ObjectFwd<MultiMeshImpl, SCENE_NS::ClassId::MultiMeshProxy,
29 … META_NS::ClassId::Object, SCENE_NS::IMultiMeshProxy, IMultimeshInitilization> {
31SCENE_NS::IMultiMeshProxy, SCENE_NS::IMaterial::Ptr, MaterialOverride, {}, META_NS::DEFAULT_PROPER…
35SCENE_NS::IMultiMeshProxy, SCENE_NS::IMesh::Ptr, Mesh, {}, META_NS::DEFAULT_PROPERTY_FLAGS_NO_SER)
36 META_IMPLEMENT_INTERFACE_PROPERTY(SCENE_NS::IMultiMeshProxy, size_t, VisibleInstanceCount, 0u)
37 …META_IMPLEMENT_INTERFACE_ARRAY_PROPERTY(SCENE_NS::IMultiMeshProxy, BASE_NS::Math::Vec4, CustomData)
38 …META_IMPLEMENT_INTERFACE_ARRAY_PROPERTY(SCENE_NS::IMultiMeshProxy, BASE_NS::Math::Mat4X4, Transfor…
/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/
H A Dintf_postprocess.h49 META_TYPE(SCENE_NS::SharpnessType);
50 META_TYPE(SCENE_NS::QualityType);
95 META_TYPE(SCENE_NS::ITonemap::Ptr);
165 META_TYPE(SCENE_NS::IBloom::WeakPtr);
166 META_TYPE(SCENE_NS::IBloom::Ptr);
189 META_TYPE(SCENE_NS::IVignette::Ptr);
246 META_TYPE(SCENE_NS::IDither::Ptr);
290 META_TYPE(SCENE_NS::IBlur::Ptr);
339 META_TYPE(SCENE_NS::IFxaa::Ptr);
361 META_TYPE(SCENE_NS::ITaa::WeakPtr);
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H A Dintf_material.h47 META_PROPERTY(SCENE_NS::IBitmap::Ptr, Image)
114 META_TYPE(SCENE_NS::ITextureInfo::WeakPtr);
115 META_TYPE(SCENE_NS::ITextureInfo::Ptr);
134 META_TYPE(SCENE_NS::IShader::WeakPtr);
135 META_TYPE(SCENE_NS::IShader::Ptr);
168 META_TYPE(SCENE_NS::IGraphicsState::WeakPtr);
169 META_TYPE(SCENE_NS::IGraphicsState::Ptr);
240 virtual void SetImage(SCENE_NS::IBitmap::Ptr bitmap, size_t index = 0) = 0;
417 return GetMappedProperty<SCENE_NS::Color>(SHEEN, MAPPED_INPUTS_COLOR); in SheenColor()
470 META_TYPE(SCENE_NS::IMaterial::WeakPtr);
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H A Dintf_mesh.h35 META_PROPERTY(SCENE_NS::IMaterial::Ptr, Material)
45 virtual void SetMaterial(SCENE_NS::IMaterial::Ptr) = 0;
50 META_TYPE(SCENE_NS::ISubMesh::WeakPtr);
51 META_TYPE(SCENE_NS::ISubMesh::Ptr);
64 META_PROPERTY(SCENE_NS::IMaterial::Ptr, MaterialOverride)
157 META_TYPE(SCENE_NS::IMesh::WeakPtr);
158 META_TYPE(SCENE_NS::IMesh::Ptr);
171 META_PROPERTY(SCENE_NS::IMaterial::Ptr, MaterialOverride)
208 META_TYPE(SCENE_NS::IMultiMeshProxy::WeakPtr);
209 META_TYPE(SCENE_NS::IMultiMeshProxy::Ptr);
/ohos5.0/foundation/graphic/graphic_3d/kits/js/src/
H A DToneMapJS.cpp33 using namespace SCENE_NS;
36 SCENE_NS::ITonemap::TonemapType type; in ConvertTo()
39 type = SCENE_NS::ITonemap::TonemapType::ACES; in ConvertTo()
45 type = SCENE_NS::ITonemap::TonemapType::FILMIC; in ConvertTo()
58 case SCENE_NS::ITonemap::TonemapType::ACES: in ConvertFrom()
61 case SCENE_NS::ITonemap::TonemapType::ACES_2020: in ConvertFrom()
64 case SCENE_NS::ITonemap::TonemapType::FILMIC: in ConvertFrom()
75 SCENE_NS::ITonemap::TonemapType ConvertTo(uint32_t typeI) in ConvertTo()
165 SCENE_NS::ITonemap::TonemapType type = in ToneMapJS()
172 … tonemap = META_NS::GetObjectRegistry().Create<SCENE_NS::ITonemap>(SCENE_NS::ClassId::Tonemap); in ToneMapJS()
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H A DNodeImpl.cpp331 bool SkipNode(SCENE_NS::INode::Ptr node) in SkipNode()
336 if ((classid == SCENE_NS::ClassId::Camera) || (classid == SCENE_NS::ClassId::Light) || in SkipNode()
337 (classid == SCENE_NS::ClassId::Node)) { in SkipNode()
349 auto data = container->GetAll<SCENE_NS::INode>(); in GetChild()
394 auto data = container->GetAll<SCENE_NS::INode>(); in GetCount()
416 auto childNode = GetNativeMeta<SCENE_NS::INode>(childJS); in AppendChild()
451 auto childNode = GetNativeMeta<SCENE_NS::INode>(childJS); in InsertChildAfter()
455 SCENE_NS::INode::Ptr siblingNode; in InsertChildAfter()
550 BASE_NS::vector<SCENE_NS::INode::Ptr> removedNodes; in ClearChildren()
575 SCENE_NS::INode::Ptr recurse_children(const SCENE_NS::INode::Ptr startNode, BASE_NS::string_view pa… in recurse_children()
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H A DLightJS.cpp53 if (!GetNativeMeta<SCENE_NS::IScene>(scene_.GetObject())) { in Create()
57 auto scn = GetNativeMeta<SCENE_NS::IScene>(scene); in Create()
88 SCENE_NS::ILight::Ptr node; in Create()
90 node = scn->CreateNode<SCENE_NS::ILight>(nodePath, true); in Create()
150 auto node = interface_pointer_cast<SCENE_NS::INode>(light); in DisposeNative()
167 if (auto node = interface_cast<SCENE_NS::ILight>(GetThisNativeObject(ctx))) { in GetlightType()
283 light->Type()->SetValue(SCENE_NS::ILight::SCENE_LIGHT_SPOT); in SpotLightJS()
313 light->Type()->SetValue(SCENE_NS::ILight::SCENE_LIGHT_POINT); in PointLightJS()
342 light->Type()->SetValue(SCENE_NS::ILight::SCENE_LIGHT_DIRECTIONAL); in DirectionalLightJS()
373 if (auto camera = interface_cast<SCENE_NS::ILight>(GetNativeObject())) { in GetNear()
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H A DCameraJS.cpp72 auto camnode = interface_pointer_cast<SCENE_NS::INode>(cam); in DisposeNative()
124 auto scn = GetNativeMeta<SCENE_NS::IScene>(scene); in CameraJS()
174 SCENE_NS::ICamera::Ptr node; in CameraJS()
176 node = scn->CreateNode<SCENE_NS::ICamera>(nodePath, true); in CameraJS()
212 if (auto camera = interface_cast<SCENE_NS::ICamera>(GetNativeObject())) { in GetFov()
230 if (auto camera = interface_cast<SCENE_NS::ICamera>(GetNativeObject())) { in SetFov()
276 if (auto camera = interface_cast<SCENE_NS::ICamera>(GetNativeObject())) { in GetFar()
294 if (auto camera = interface_cast<SCENE_NS::ICamera>(GetNativeObject())) { in SetFar()
305 if (auto camera = interface_cast<SCENE_NS::ICamera>(GetNativeObject())) { in GetNear()
334 SCENE_NS::IPostProcess::Ptr postproc; in GetPostProcess()
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H A DEnvironmentJS.cpp30 using namespace SCENE_NS;
123 auto en = interface_pointer_cast<SCENE_NS::INode>(e); in DisposeNative()
159 if (!GetNativeMeta<SCENE_NS::IScene>(scene_.GetObject())) { in EnvironmentJS()
187 env = scene->CreateNode<SCENE_NS::IEnvironment>(nameS); in EnvironmentJS()
256 if (auto environment = interface_cast<SCENE_NS::IEnvironment>(GetNativeObject())) { in GetEnvironmentImage()
257 SCENE_NS::IBitmap::Ptr image; in GetEnvironmentImage()
277 SCENE_NS::IBitmap::Ptr image; in SetEnvironmentImage()
279 image = interface_pointer_cast<SCENE_NS::IBitmap>(nat->GetNativeObject()); in SetEnvironmentImage()
292 SCENE_NS::IBitmap::Ptr image; in GetRadianceImage()
312 SCENE_NS::IBitmap::Ptr image; in SetRadianceImage()
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H A DPostProcJS.cpp33 using namespace SCENE_NS;
127 auto postproc = interface_pointer_cast<SCENE_NS::IPostProcess>( in PostProcJS()
128 ((CameraJS*)(rootobject))->CreateObject(SCENE_NS::ClassId::PostProcess)); in PostProcJS()
145 SCENE_NS::ITonemap::Ptr tone; in PostProcJS()
156 SCENE_NS::IBloom::Ptr bloom = postproc->Bloom()->GetValue(); in PostProcJS()
175 auto postproc = interface_cast<SCENE_NS::IPostProcess>(GetNativeObject()); in SetToneMapping()
196 SCENE_NS::ITonemap::Ptr tonemap; in SetToneMapping()
220 if (auto postproc = interface_cast<SCENE_NS::IPostProcess>(GetNativeObject())) { in GetToneMapping()
221 SCENE_NS::ITonemap::Ptr tone; in GetToneMapping()
250 SCENE_NS::IBloom::Ptr bloom = postproc->Bloom()->GetValue(); in GetBloom()
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