Searched refs:SELECTMENU (Results 1 – 3 of 3) sorted by relevance
1844 (noAnimation) ? HideFrameNodeImmediately(FrameNodeType::SELECTMENU) in UpdateToolBar()1845 : ExecuteOverlayStatus(FrameNodeType::SELECTMENU, FrameNodeTrigger::HIDE); in UpdateToolBar()1847 ExecuteOverlayStatus(FrameNodeType::SELECTMENU, FrameNodeTrigger::SHOW); in UpdateToolBar()2165 case FrameNodeType::SELECTMENU: in ExecuteOverlayStatus()2192 case FrameNodeType::SELECTMENU: in SetFrameNodeStatus()2212 case FrameNodeType::SELECTMENU: in SetFrameNodeVisibility()2236 case FrameNodeType::SELECTMENU: in SetFrameNodeOpacity()2267 if (type == FrameNodeType::SELECTMENU) { // select menu in HideOrShowCirclesAndBackArrow()2281 HideOrShowCirclesAndBackArrow(FrameNodeType::SELECTMENU, value); in SetSelectMenuOpacity()
33 SELECTMENU, enumerator
1004 selectOverlayNode->SetFrameNodeStatus(FrameNodeType::SELECTMENU, FrameNodeStatus::VISIBLE);1051 selectOverlayNode->SetFrameNodeVisibility(FrameNodeType::SELECTMENU, VisibleType::VISIBLE);1099 selectOverlayNode->SetFrameNodeOpacity(FrameNodeType::SELECTMENU, 0.0);3439 … selectOverlayNode->DispatchVisibleToGoneState(FrameNodeType::SELECTMENU, FrameNodeTrigger::SHOW);3444 … selectOverlayNode->DispatchGoneToVisibleState(FrameNodeType::SELECTMENU, FrameNodeTrigger::HIDE);