Searched refs:SHADER_STATE (Results 1 – 1 of 1) sorted by relevance
44 SHADER_STATE = 2, enumerator69 …} else if (HasExtension(ShaderDataFileExtensions[ShaderDataFileType::SHADER_STATE].data(), fullFil… in GetShaderDataFileType()70 return ShaderDataFileType::SHADER_STATE; in GetShaderDataFileType()141 case ShaderDataFileType::SHADER_STATE: { in LoadFile()203 … if (HasExtension(ShaderDataFileExtensions[ShaderDataFileType::SHADER_STATE].data(), entry.name)) { in HandleShaderStateFile()