Searched refs:SKIN_BIT (Results 1 – 5 of 5) sorted by relevance
49 SKIN_BIT = (1 << 2), enumerator
44 DECL_ENUM(MeshComponent::Submesh::FlagBits, SKIN_BIT, "Skin")
590 if (submesh.flags & MeshComponent::Submesh::FlagBits::SKIN_BIT) { in FillSubmeshBuffers()1273 submeshDesc.flags |= MeshComponent::Submesh::FlagBits::SKIN_BIT; in SetJointData()
640 if (flags & MeshComponent::Submesh::FlagBits::SKIN_BIT) { in RenderSubmeshFlagsFromMeshFlags()
2875 if (submeshes[subMesh].flags & MeshComponent::Submesh::SKIN_BIT) { in StartPhase()