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Searched refs:SKIN_BIT (Results 1 – 5 of 5) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/
H A Dmesh_component.h49 SKIN_BIT = (1 << 2), enumerator
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/
H A Dmesh_component_manager.cpp44 DECL_ENUM(MeshComponent::Submesh::FlagBits, SKIN_BIT, "Skin")
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dmesh_builder.cpp590 if (submesh.flags & MeshComponent::Submesh::FlagBits::SKIN_BIT) { in FillSubmeshBuffers()
1273 submeshDesc.flags |= MeshComponent::Submesh::FlagBits::SKIN_BIT; in SetJointData()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp640 if (flags & MeshComponent::Submesh::FlagBits::SKIN_BIT) { in RenderSubmeshFlagsFromMeshFlags()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_importer.cpp2875 if (submeshes[subMesh].flags & MeshComponent::Submesh::SKIN_BIT) { in StartPhase()