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Searched refs:SOFT (Results 1 – 13 of 13) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/datastore/
H A Drender_data_store_render_pods.h283 enum class Sharpness { SOFT = 0, MEDIUM = 1, SHARP = 2 }; enumerator
294 enum class Sharpness { SOFT = 0, MEDIUM = 1, SHARP = 2 }; enumerator
333 enum class Sharpness : uint32_t { SOFT = 0, MEDIUM = 1, SHARP = 2 }; enumerator
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/
H A Dpost_process_component_manager.cpp131 DECL_ENUM(FxaaConfiguration::Sharpness, SOFT, "soft")
143 DECL_ENUM(TaaConfiguration::Sharpness, SOFT, "soft")
218 DECL_ENUM(MotionBlurConfiguration::Sharpness, SOFT, "soft")
H A Drender_configuration_component_manager.cpp49 DECL_ENUM(RenderConfigurationComponent::SceneShadowSmoothness, SOFT, "Soft")
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/
H A Drender_configuration_component.h58 SOFT = 2, enumerator
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Dintf_render_data_store_default_light.h70 SOFT = 2, enumerator
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/shader/
H A Dfullscreen_fxaa.frag37 // enum Sharpness { SOFT = 0, MEDIUM = 1, SHARP = 2 };
/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/
H A Dintf_postprocess.h31 SOFT = 0, enumerator
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Drender_data_configuration_loader.cpp82 { FxaaConfiguration::Sharpness::SOFT, "soft" },
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadows_blur.cpp202 …} else if (shadowTypes_.shadowSmoothness == IRenderDataStoreDefaultLight::ShadowSmoothness::SOFT) { in RenderData()
/ohos5.0/foundation/multimedia/camera_framework/interfaces/kits/js/camera_napi/
H A D@ohos.multimedia.camera.d.ts3266 SOFT = 2,
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp594 RenderConfigurationComponent::SceneShadowSmoothness::SOFT) { in GetRenderShadowTypes()
595 st.shadowSmoothness = IRenderDataStoreDefaultLight::ShadowSmoothness::SOFT; in GetRenderShadowTypes()
/ohos5.0/docs/zh-cn/application-dev/reference/apis-camera-kit/
H A Djs-apis-camera-sys.md3051 | SOFT | 2 | 柔和的色彩效果。 |
/ohos5.0/docs/en/application-dev/reference/apis-camera-kit/
H A Djs-apis-camera-sys.md3058 | SOFT | 2 | Soft color effect. |