/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/datastore/ |
H A D | render_data_store_render_pods.h | 283 enum class Sharpness { SOFT = 0, MEDIUM = 1, SHARP = 2 }; enumerator 294 enum class Sharpness { SOFT = 0, MEDIUM = 1, SHARP = 2 }; enumerator 333 enum class Sharpness : uint32_t { SOFT = 0, MEDIUM = 1, SHARP = 2 }; enumerator
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/ |
H A D | post_process_component_manager.cpp | 131 DECL_ENUM(FxaaConfiguration::Sharpness, SOFT, "soft") 143 DECL_ENUM(TaaConfiguration::Sharpness, SOFT, "soft") 218 DECL_ENUM(MotionBlurConfiguration::Sharpness, SOFT, "soft")
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H A D | render_configuration_component_manager.cpp | 49 DECL_ENUM(RenderConfigurationComponent::SceneShadowSmoothness, SOFT, "Soft")
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/ |
H A D | render_configuration_component.h | 58 SOFT = 2, enumerator
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/ |
H A D | intf_render_data_store_default_light.h | 70 SOFT = 2, enumerator
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/shader/ |
H A D | fullscreen_fxaa.frag | 37 // enum Sharpness { SOFT = 0, MEDIUM = 1, SHARP = 2 };
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/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/ |
H A D | intf_postprocess.h | 31 SOFT = 0, enumerator
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/ |
H A D | render_data_configuration_loader.cpp | 82 { FxaaConfiguration::Sharpness::SOFT, "soft" },
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_shadows_blur.cpp | 202 …} else if (shadowTypes_.shadowSmoothness == IRenderDataStoreDefaultLight::ShadowSmoothness::SOFT) { in RenderData()
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/ohos5.0/foundation/multimedia/camera_framework/interfaces/kits/js/camera_napi/ |
H A D | @ohos.multimedia.camera.d.ts | 3266 SOFT = 2,
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_system.cpp | 594 RenderConfigurationComponent::SceneShadowSmoothness::SOFT) { in GetRenderShadowTypes() 595 st.shadowSmoothness = IRenderDataStoreDefaultLight::ShadowSmoothness::SOFT; in GetRenderShadowTypes()
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/ohos5.0/docs/zh-cn/application-dev/reference/apis-camera-kit/ |
H A D | js-apis-camera-sys.md | 3051 | SOFT | 2 | 柔和的色彩效果。 |
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/ohos5.0/docs/en/application-dev/reference/apis-camera-kit/ |
H A D | js-apis-camera-sys.md | 3058 | SOFT | 2 | Soft color effect. |
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