Searched refs:STATE_START (Results 1 – 6 of 6) sorted by relevance
41 constexpr int32_t STATE_START = 1; variable171 ImageAnimatorModelNG.SetState(STATE_START); in CreateImageAnimator()193 ImageAnimatorModelNG.SetState(STATE_START); in CreatePixelMapAnimator()375 ImageAnimatorModelNG.SetState(STATE_START);529 ImageAnimatorModelNG.SetState(STATE_START);607 ImageAnimatorModelNG.SetState(STATE_START);681 ImageAnimatorModelNG.SetState(STATE_START);733 ImageAnimatorModelNG.SetState(STATE_START);792 ImageAnimatorModelNG.SetState(STATE_START);921 ImageAnimatorModelNG_1.SetState(STATE_START);[all …]
28 STATE_START = 1, enumerator
40 LocalReport(scene_, funcName_, STATE_START); in RdbRadar()
112 constexpr int32_t STATE_START = 1; variable
560 EXPECT_EQ(imagePattern->status_, static_cast<Animator::Status>(STATE_START));676 EXPECT_EQ(imagePattern->status_, static_cast<Animator::Status>(STATE_START));925 EXPECT_EQ(imagePattern->status_, static_cast<Animator::Status>(STATE_START));1368 EXPECT_EQ(imagePattern->status_, static_cast<Animator::Status>(STATE_START));
179 EXPECT_EQ(imagePattern->status_, static_cast<Animator::Status>(STATE_START));909 EXPECT_EQ(imagePattern->status_, static_cast<Animator::Status>(STATE_START));