/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_shadows_blur.h | 66 const RENDER_NS::ViewportDesc& viewport, const RENDER_NS::ScissorDesc& scissor, in CORE3D_BEGIN_NAMESPACE() 70 const RENDER_NS::ViewportDesc& viewport, const RENDER_NS::ScissorDesc& scissor, in CORE3D_BEGIN_NAMESPACE()
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H A D | render_node_default_shadows_blur.cpp | 187 const ScissorDesc scissor { 0, 0, tempImage.width, tempImage.height }; in ProcessSingleShadow() 195 const ViewportDesc& viewport, const ScissorDesc& scissor, const RenderHandle inputHandle, in RenderData() 232 … const ViewportDesc& viewport, const ScissorDesc& scissor, const IDescriptorSetBinder::Ptr& binder, in RenderBlur()
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H A D | render_node_default_env.h | 119 RENDER_NS::ScissorDesc scissorDesc;
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H A D | render_copy_helper.cpp | 111 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in Execute()
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H A D | render_node_default_material_deferred_shading.h | 163 RENDER_NS::ScissorDesc scissorDesc;
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H A D | render_node_default_depth_render_slot.h | 128 RENDER_NS::ScissorDesc scissorDesc;
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H A D | render_node_default_shadow_render_slot.h | 138 RENDER_NS::ScissorDesc scissorDesc;
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H A D | render_node_default_material_render_slot.h | 158 RENDER_NS::ScissorDesc scissorDesc;
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/ |
H A D | render_node_scene_util.h | 52 static RENDER_NS::ScissorDesc CreateScissorFromCamera(const RenderCamera& camera); 79 RENDER_NS::ScissorDesc CreateScissorFromCamera(const RenderCamera& camera) override;
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H A D | render_node_scene_util.cpp | 202 ScissorDesc RenderNodeSceneUtil::CreateScissorFromCamera(const RenderCamera& camera) in CreateScissorFromCamera() 212 return ScissorDesc { in CreateScissorFromCamera() 421 ScissorDesc RenderNodeSceneUtilImpl::CreateScissorFromCamera(const RenderCamera& camera) in CreateScissorFromCamera()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/ |
H A D | intf_node_context_pso_manager.h | 29 struct ScissorDesc;
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H A D | intf_render_node_util.h | 103 virtual ScissorDesc CreateDefaultScissor(const RenderPass& renderPass) const = 0;
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H A D | intf_render_command_list.h | 346 virtual void SetDynamicStateScissor(const ScissorDesc& scissorDesc) = 0;
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_node_util.h | 57 ScissorDesc CreateDefaultScissor(const RenderPass& renderPass) const override;
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H A D | node_context_pso_manager.h | 38 struct ScissorDesc;
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H A D | render_command_list.h | 394 ScissorDesc scissorDesc; 571 void SetDynamicStateScissor(const ScissorDesc& scissorDesc) override;
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H A D | render_node_util.cpp | 346 ScissorDesc RenderNodeUtil::CreateDefaultScissor(const RenderPass& renderPass) const in CreateDefaultScissor() 348 return ScissorDesc { in CreateDefaultScissor()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_node_back_buffer.h | 86 ScissorDesc currentScissorDesc_;
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H A D | render_bloom.h | 129 ScissorDesc baseScissorDesc_; in RENDER_BEGIN_NAMESPACE()
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H A D | render_copy.cpp | 139 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in Execute()
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H A D | render_bloom.cpp | 350 const ScissorDesc scissorDesc = { 0, 0, targetSize.x, targetSize.y }; in RenderDownscaleAndThreshold() 393 const ScissorDesc scissorDesc = { 0, 0, targetSize.x, targetSize.y }; in RenderDownscale() 442 const ScissorDesc scissorDesc = { 0, 0, targetSize.x, targetSize.y }; in RenderUpscale()
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H A D | render_node_fullscreen_generic.cpp | 107 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in ExecuteFrame()
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H A D | render_node_shader_passes_generic.cpp | 174 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in ExecuteFrameGraphics()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | render_backend_gles.h | 142 void SetScissor(const RenderPassDesc::RenderArea& ra, const ScissorDesc& sd); 279 ScissorDesc scissorBox_;
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/ |
H A D | intf_render_node_scene_util.h | 121 virtual RENDER_NS::ScissorDesc CreateScissorFromCamera(const RenderCamera& camera) = 0;
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