/ohos5.0/foundation/window/window_manager/window_scene/test/unittest/ |
H A D | session_lifecycle_test.cpp | 143 session_->state_ = SessionState::STATE_CONNECT; 150 session_->state_ = SessionState::STATE_DISCONNECT; 209 session_->state_ = SessionState::STATE_CONNECT; 279 session_->state_ = SessionState::STATE_CONNECT; 283 session_->state_ = SessionState::STATE_INACTIVE; 325 session_->state_ = SessionState::STATE_CONNECT; 426 session_->state_ = SessionState::STATE_ACTIVE; 434 session_->state_ = SessionState::STATE_CONNECT; 631 SessionState state = SessionState::STATE_CONNECT; 700 session_->state_ = SessionState::STATE_ACTIVE; [all …]
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H A D | system_session_test.cpp | 111 systemSession_->state_ = SessionState::STATE_END; 136 systemSession_->state_ = SessionState::STATE_END; 456 sysSession->state_ = SessionState::STATE_ACTIVE; 471 topDialog->state_ = SessionState::STATE_ACTIVE; 489 sysSession->state_ = SessionState::STATE_ACTIVE; 511 sysSession->state_ = SessionState::STATE_ACTIVE; 535 sysSession->state_ = SessionState::STATE_ACTIVE; 562 topDialog->state_ = SessionState::STATE_ACTIVE; 579 sysSession->state_ = SessionState::STATE_ACTIVE; 606 sysSession->state_ = SessionState::STATE_ACTIVE; [all …]
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H A D | sub_session_test.cpp | 91 subSession_->state_ = SessionState::STATE_END; 103 subSession_->state_ = SessionState::STATE_CONNECT; 117 subSession_->state_ = SessionState::STATE_CONNECT; 135 subSession_->SetSessionState(SessionState::STATE_CONNECT); 196 subSession_->SetSessionState(SessionState::STATE_FOREGROUND); 213 subSession_->SetSessionState(SessionState::STATE_BACKGROUND); 214 subSession_->UpdateSessionState(SessionState::STATE_ACTIVE); 231 subSession_->SetSessionState(SessionState::STATE_BACKGROUND); 232 subSession_->UpdateSessionState(SessionState::STATE_INACTIVE); 250 subSession_->SetSessionState(SessionState::STATE_BACKGROUND); [all …]
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H A D | session_test3.cpp | 325 session_->SetSessionState(SessionState::STATE_CONNECT); 366 session_->SetSessionState(SessionState::STATE_ACTIVE); 898 session_->state_ = SessionState::STATE_CONNECT; 913 session_->state_ = SessionState::STATE_FOREGROUND; 931 session_->state_ = SessionState::STATE_END; 935 session_->state_ = SessionState::STATE_DISCONNECT; 941 session_->state_ = SessionState::STATE_CONNECT; 947 session_->state_ = SessionState::STATE_CONNECT; 951 session_->state_ = SessionState::STATE_CONNECT; 983 session_->state_ = SessionState::STATE_FOREGROUND; [all …]
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H A D | anomaly_detection_test.cpp | 98 sceneSession->state_ = SessionState::STATE_ACTIVE; in ZeroOrderTest() 113 sceneSession1->state_ = SessionState::STATE_ACTIVE; in EQOrderTest() 123 sceneSession2->state_ = SessionState::STATE_ACTIVE; in EQOrderTest() 143 sceneSession->state_ = SessionState::STATE_ACTIVE; in WindowTypeTest() 154 callingSession->state_ = SessionState::STATE_ACTIVE; in WindowTypeTest() 178 sceneSession->state_ = SessionState::STATE_ACTIVE; in SubWindowTest() 190 mainSession->state_ = SessionState::STATE_ACTIVE; in SubWindowTest() 222 sceneSession->state_ = SessionState::STATE_ACTIVE; in KeyGUARDTest() 243 sceneSession1->state_ = SessionState::STATE_ACTIVE; in IsShowWhenLockedTest() 250 sceneSession2->state_ = SessionState::STATE_ACTIVE; in IsShowWhenLockedTest()
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H A D | scene_session_manager_lifecycle_test2.cpp | 100 sceneSession->state_ = SessionState::STATE_FOREGROUND; in SetVisibleForAccessibility() 125 SessionState state = SessionState::STATE_FOREGROUND; 161 SessionState state = SessionState::STATE_BACKGROUND; 178 state = SessionState::STATE_END; 190 SessionState state = SessionState::STATE_FOREGROUND;
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H A D | session_test.cpp | 244 session_->state_ = SessionState::STATE_DISCONNECT; 246 session_->state_ = SessionState::STATE_CONNECT; 258 session_->state_ = SessionState::STATE_CONNECT; 856 session_->state_ = SessionState::STATE_CONNECT; 870 session_->state_ = SessionState::STATE_DISCONNECT; 882 session_->state_ = SessionState::STATE_DISCONNECT; 895 session_->state_ = SessionState::STATE_DISCONNECT; 909 session_->state_ = SessionState::STATE_DISCONNECT; 927 session_->state_ = SessionState::STATE_DISCONNECT; 940 session_->state_ = SessionState::STATE_DISCONNECT; [all …]
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H A D | main_session_lifecycle_test.cpp | 116 mainSession_->SetSessionState(SessionState::STATE_DISCONNECT); 122 mainSession_->SetSessionState(SessionState::STATE_ACTIVE); 128 mainSession_->SetSessionState(SessionState::STATE_FOREGROUND); 148 mainSession_->SetSessionState(SessionState::STATE_CONNECT); 160 mainSession_->SetSessionState(SessionState::STATE_ACTIVE); 164 mainSession_->SetSessionState(SessionState::STATE_FOREGROUND);
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H A D | extension_session_test.cpp | 86 extensionSession_->state_ = SessionState::STATE_DISCONNECT; 91 extensionSession_->state_ = SessionState::STATE_DISCONNECT; 183 extensionSession_->state_ = SessionState::STATE_DISCONNECT; 189 extensionSession_->state_ = SessionState::STATE_CONNECT; 204 extensionSession_->state_ = SessionState::STATE_DISCONNECT; 211 extensionSession_->state_ = SessionState::STATE_CONNECT; 272 extensionSession_->state_ = SessionState::STATE_CONNECT; 302 extensionSession_->state_ = SessionState::STATE_CONNECT; 717 extensionSession_->state_ = SessionState::STATE_CONNECT; 766 extensionSession_->state_ = SessionState::STATE_ACTIVE; [all …]
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H A D | scene_session_manager_test9.cpp | 172 sceneSession->SetSessionState(SessionState::STATE_ACTIVE); 325 sceneSession->SetSessionState(SessionState::STATE_FOREGROUND); 347 subSceneSession->SetSessionState(SessionState::STATE_FOREGROUND); 359 subSceneSession1->SetSessionState(SessionState::STATE_ACTIVE); 367 subSceneSession2->SetSessionState(SessionState::STATE_CONNECT); 374 subSceneSession3->SetSessionState(SessionState::STATE_ACTIVE); 414 sceneSession->SetSessionState(SessionState::STATE_FOREGROUND); 438 subSceneSession->SetSessionState(SessionState::STATE_FOREGROUND); 452 subSceneSession1->SetSessionState(SessionState::STATE_ACTIVE); 460 subSceneSession2->SetSessionState(SessionState::STATE_CONNECT); [all …]
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H A D | session_test2.cpp | 182 session1->state_ = SessionState::STATE_ACTIVE; 189 session2->state_ = SessionState::STATE_ACTIVE; 216 session1->state_ = SessionState::STATE_ACTIVE; 223 session2->state_ = SessionState::STATE_ACTIVE; 241 session_->state_ = SessionState::STATE_DISCONNECT; 1218 SessionState state = SessionState::STATE_CONNECT; 1259 SessionState state = SessionState::STATE_CONNECT; 1506 session_->state_ = SessionState::STATE_ACTIVE; 1515 session_->state_ = SessionState::STATE_CONNECT; 1926 SessionState state03 = SessionState::STATE_CONNECT; [all …]
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H A D | main_session_test.cpp | 123 mainSession_->state_ = SessionState::STATE_END; 135 mainSession_->state_ = SessionState::STATE_CONNECT; 148 mainSession_->state_ = SessionState::STATE_CONNECT; 156 dialogSession->SetSessionState(SessionState::STATE_ACTIVE); 237 mainSession_->SetSessionState(SessionState::STATE_FOREGROUND); 240 mainSession_->SetSessionState(SessionState::STATE_ACTIVE); 244 mainSession_->SetSessionState(SessionState::STATE_DISCONNECT); 248 mainSession_->SetSessionState(SessionState::STATE_DISCONNECT);
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H A D | scene_session_manager_test6.cpp | 462 sceneSession->state_ = SessionState::STATE_ACTIVE; 476 sceneSession1->state_ = SessionState::STATE_ACTIVE; 509 sceneSession->state_ = SessionState::STATE_ACTIVE; 544 sceneSession->state_ = SessionState::STATE_ACTIVE; 551 sceneSession->state_ = SessionState::STATE_ACTIVE; 705 SessionState state = SessionState::STATE_FOREGROUND; 741 SessionState state = SessionState::STATE_BACKGROUND; 758 state = SessionState::STATE_END; 770 SessionState state = SessionState::STATE_FOREGROUND; 1334 subSession->state_ = SessionState::STATE_ACTIVE; [all …]
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H A D | scene_session_manager_supplement_test.cpp | 131 sceneSession->SetSessionState(SessionState::STATE_END); 503 sceneSession->state_ = SessionState::STATE_FOREGROUND; 645 sceneSession->state_ = SessionState::STATE_ACTIVE; 647 sceneSession1->state_ = SessionState::STATE_ACTIVE; 649 sceneSession->state_ = SessionState::STATE_FOREGROUND; 651 sceneSession1->state_ = SessionState::STATE_FOREGROUND; 653 sceneSession1->state_ = SessionState::STATE_INACTIVE; 655 sceneSession->state_ = SessionState::STATE_INACTIVE; 662 sceneSession->state_ = SessionState::STATE_ACTIVE; 664 sceneSession->state_ = SessionState::STATE_FOREGROUND; [all …]
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H A D | scene_session_manager_lifecycle_test.cpp | 99 sceneSession->state_ = SessionState::STATE_FOREGROUND; in SetVisibleForAccessibility() 229 ssm_->OnSessionStateChange(100, SessionState::STATE_END); 236 ssm_->OnSessionStateChange(100, SessionState::STATE_END); 237 ssm_->OnSessionStateChange(100, SessionState::STATE_FOREGROUND); 238 ssm_->OnSessionStateChange(0, SessionState::STATE_FOREGROUND); 240 ssm_->OnSessionStateChange(0, SessionState::STATE_FOREGROUND); 241 ssm_->OnSessionStateChange(100, SessionState::STATE_BACKGROUND); 242 ssm_->OnSessionStateChange(0, SessionState::STATE_BACKGROUND); 248 ssm_->OnSessionStateChange(100, SessionState::STATE_END); 250 ssm_->OnSessionStateChange(0, SessionState::STATE_FOREGROUND); [all …]
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H A D | scene_session_manager_test7.cpp | 143 sceneSession->SetSessionState(SessionState::STATE_ACTIVE); 202 sceneSession->SetSessionState(SessionState::STATE_ACTIVE); 473 sceneSession->state_ = SessionState::STATE_FOREGROUND; 478 sceneSession->state_ = SessionState::STATE_ACTIVE; 526 sceneSession->state_ = SessionState::STATE_DISCONNECT; 532 sceneSession->state_ = SessionState::STATE_END; 535 sceneSession->state_ = SessionState::STATE_ACTIVE; 584 sceneSession->state_ = SessionState::STATE_FOREGROUND; 608 sceneSession->state_ = SessionState::STATE_FOREGROUND; 801 sceneSession->state_ = SessionState::STATE_FOREGROUND; [all …]
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H A D | scene_session_lifecycle_test.cpp | 102 sceneSession->UpdateSessionState(SessionState::STATE_DISCONNECT); 196 session->Session::SetSessionState(SessionState::STATE_CONNECT); 284 sceneSession->UpdateSessionState(SessionState::STATE_CONNECT); 445 session->SetSessionState(SessionState::STATE_BACKGROUND); 448 session->SetSessionState(SessionState::STATE_CONNECT); 637 sceneSession->SetSessionState(SessionState::STATE_ACTIVE); 720 sceneSession->state_ = SessionState::STATE_DISCONNECT; 733 sceneSession->state_ = SessionState::STATE_FOREGROUND; 738 sceneSession->state_ = SessionState::STATE_ACTIVE; 765 sceneSession->state_ = SessionState::STATE_ACTIVE; [all …]
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H A D | scene_session_manager_test4.cpp | 313 SessionState sessionState = SessionState::STATE_FOREGROUND; 506 sceneSession02->state_ = SessionState::STATE_BACKGROUND; 569 sceneSession->state_ = SessionState::STATE_ACTIVE; 570 sceneSession->state_ = SessionState::STATE_FOREGROUND; 600 sceneSession02->state_ = SessionState::STATE_ACTIVE; 602 sceneSession02->state_ = SessionState::STATE_FOREGROUND; 695 sceneSession->state_ = SessionState::STATE_ACTIVE; 1027 sceneSession03->state_ = SessionState::STATE_FOREGROUND; 1354 sceneSession->state_ = SessionState::STATE_FOREGROUND; 1623 sceneSession->state_ = SessionState::STATE_FOREGROUND; [all …]
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H A D | scene_session_manager_test8.cpp | 281 sceneSession->state_ = SessionState::STATE_FOREGROUND; 450 SessionState state = SessionState::STATE_CONNECT; 460 SessionState state1 = SessionState::STATE_CONNECT; 470 SessionState state2 = SessionState::STATE_FOREGROUND;
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/ohos5.0/foundation/window/window_manager/window_scene/session/host/src/ |
H A D | main_session.cpp | 77 session->UpdateSessionState(SessionState::STATE_ACTIVE); in Reconnect() 80 session->UpdateSessionState(SessionState::STATE_BACKGROUND); in Reconnect() 111 …if (isVisible_ || state == SessionState::STATE_ACTIVE || state == SessionState::STATE_FOREGROUND) { in NotifyForegroundInteractiveStatus() 147 if (sessionState != SessionState::STATE_FOREGROUND && in CheckPointerEventDispatch() 148 sessionState != SessionState::STATE_ACTIVE && in CheckPointerEventDispatch() 227 if (state == SessionState::STATE_ACTIVE || state == SessionState::STATE_FOREGROUND) { in NotifyClientToUpdateInteractive()
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H A D | session.cpp | 63 { SessionState::STATE_CONNECT, false }, 64 { SessionState::STATE_FOREGROUND, true }, 65 { SessionState::STATE_ACTIVE, true }, 66 { SessionState::STATE_INACTIVE, false }, 71 { SessionState::STATE_CONNECT, false }, 73 { SessionState::STATE_ACTIVE, false }, 74 { SessionState::STATE_INACTIVE, true }, 508 if (state < SessionState::STATE_DISCONNECT || state > SessionState::STATE_END) { in SetSessionState() 796 bool res = state_ > SessionState::STATE_DISCONNECT && state_ < SessionState::STATE_END; in IsSessionValid() 817 return state_ == SessionState::STATE_FOREGROUND || state_ == SessionState::STATE_ACTIVE; in IsSessionForeground() [all …]
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H A D | system_session.cpp | 281 if ((parentSessionState != SessionState::STATE_FOREGROUND && in CheckKeyEventDispatch() 282 parentSessionState != SessionState::STATE_ACTIVE) || in CheckKeyEventDispatch() 283 (state_ != SessionState::STATE_FOREGROUND && in CheckKeyEventDispatch() 284 state_ != SessionState::STATE_ACTIVE)) { in CheckKeyEventDispatch() 307 if (isPC && isDialog && sessionState != SessionState::STATE_FOREGROUND && in CheckPointerEventDispatch() 308 sessionState != SessionState::STATE_ACTIVE && in CheckPointerEventDispatch()
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H A D | extension_session.cpp | 432 SessionState state = GetSessionState(); in Background() 435 …if (state == SessionState::STATE_ACTIVE && GetWindowType() == WindowType::WINDOW_TYPE_UI_EXTENSION… in Background() 436 UpdateSessionState(SessionState::STATE_INACTIVE); in Background() 437 state = SessionState::STATE_INACTIVE; in Background() 440 if (state != SessionState::STATE_INACTIVE) { in Background() 444 UpdateSessionState(SessionState::STATE_BACKGROUND); in Background()
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/ohos5.0/foundation/communication/dsoftbus/sdk/transmission/session/include/ |
H A D | client_trans_session_manager.h | 56 } SessionState; typedef 59 SessionState sessionState; 182 int32_t ClientGetSessionStateByChannelId(int32_t channelId, int32_t channelType, SessionState *sess… 186 int32_t ClientGetSessionStateByChannelId(int32_t channelId, int32_t channelType, SessionState *sess… 275 int32_t SetSessionStateBySessionId(int32_t sessionId, SessionState sessionState, int32_t optional);
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/ohos5.0/foundation/window/window_manager/window_scene/session/host/include/ |
H A D | session.h | 53 using NotifySessionStateChangeFunc = std::function<void(const SessionState& state)>; 55 …tateChangeNotifyManagerFunc = std::function<void(int32_t persistentId, const SessionState& state)>; 200 SessionState GetSessionState() const; 201 virtual void SetSessionState(SessionState state); 541 virtual void UpdateSessionState(SessionState state); 542 void NotifySessionStateChange(const SessionState& state); 584 std::atomic<SessionState> state_ = SessionState::STATE_DISCONNECT;
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