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Searched refs:SessionState (Results 1 – 25 of 52) sorted by relevance

123

/ohos5.0/foundation/window/window_manager/window_scene/test/unittest/
H A Dsession_lifecycle_test.cpp143 session_->state_ = SessionState::STATE_CONNECT;
150 session_->state_ = SessionState::STATE_DISCONNECT;
209 session_->state_ = SessionState::STATE_CONNECT;
279 session_->state_ = SessionState::STATE_CONNECT;
283 session_->state_ = SessionState::STATE_INACTIVE;
325 session_->state_ = SessionState::STATE_CONNECT;
426 session_->state_ = SessionState::STATE_ACTIVE;
434 session_->state_ = SessionState::STATE_CONNECT;
631 SessionState state = SessionState::STATE_CONNECT;
700 session_->state_ = SessionState::STATE_ACTIVE;
[all …]
H A Dsystem_session_test.cpp111 systemSession_->state_ = SessionState::STATE_END;
136 systemSession_->state_ = SessionState::STATE_END;
456 sysSession->state_ = SessionState::STATE_ACTIVE;
471 topDialog->state_ = SessionState::STATE_ACTIVE;
489 sysSession->state_ = SessionState::STATE_ACTIVE;
511 sysSession->state_ = SessionState::STATE_ACTIVE;
535 sysSession->state_ = SessionState::STATE_ACTIVE;
562 topDialog->state_ = SessionState::STATE_ACTIVE;
579 sysSession->state_ = SessionState::STATE_ACTIVE;
606 sysSession->state_ = SessionState::STATE_ACTIVE;
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H A Dsub_session_test.cpp91 subSession_->state_ = SessionState::STATE_END;
103 subSession_->state_ = SessionState::STATE_CONNECT;
117 subSession_->state_ = SessionState::STATE_CONNECT;
135 subSession_->SetSessionState(SessionState::STATE_CONNECT);
196 subSession_->SetSessionState(SessionState::STATE_FOREGROUND);
213 subSession_->SetSessionState(SessionState::STATE_BACKGROUND);
214 subSession_->UpdateSessionState(SessionState::STATE_ACTIVE);
231 subSession_->SetSessionState(SessionState::STATE_BACKGROUND);
232 subSession_->UpdateSessionState(SessionState::STATE_INACTIVE);
250 subSession_->SetSessionState(SessionState::STATE_BACKGROUND);
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H A Dsession_test3.cpp325 session_->SetSessionState(SessionState::STATE_CONNECT);
366 session_->SetSessionState(SessionState::STATE_ACTIVE);
898 session_->state_ = SessionState::STATE_CONNECT;
913 session_->state_ = SessionState::STATE_FOREGROUND;
931 session_->state_ = SessionState::STATE_END;
935 session_->state_ = SessionState::STATE_DISCONNECT;
941 session_->state_ = SessionState::STATE_CONNECT;
947 session_->state_ = SessionState::STATE_CONNECT;
951 session_->state_ = SessionState::STATE_CONNECT;
983 session_->state_ = SessionState::STATE_FOREGROUND;
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H A Danomaly_detection_test.cpp98 sceneSession->state_ = SessionState::STATE_ACTIVE; in ZeroOrderTest()
113 sceneSession1->state_ = SessionState::STATE_ACTIVE; in EQOrderTest()
123 sceneSession2->state_ = SessionState::STATE_ACTIVE; in EQOrderTest()
143 sceneSession->state_ = SessionState::STATE_ACTIVE; in WindowTypeTest()
154 callingSession->state_ = SessionState::STATE_ACTIVE; in WindowTypeTest()
178 sceneSession->state_ = SessionState::STATE_ACTIVE; in SubWindowTest()
190 mainSession->state_ = SessionState::STATE_ACTIVE; in SubWindowTest()
222 sceneSession->state_ = SessionState::STATE_ACTIVE; in KeyGUARDTest()
243 sceneSession1->state_ = SessionState::STATE_ACTIVE; in IsShowWhenLockedTest()
250 sceneSession2->state_ = SessionState::STATE_ACTIVE; in IsShowWhenLockedTest()
H A Dscene_session_manager_lifecycle_test2.cpp100 sceneSession->state_ = SessionState::STATE_FOREGROUND; in SetVisibleForAccessibility()
125 SessionState state = SessionState::STATE_FOREGROUND;
161 SessionState state = SessionState::STATE_BACKGROUND;
178 state = SessionState::STATE_END;
190 SessionState state = SessionState::STATE_FOREGROUND;
H A Dsession_test.cpp244 session_->state_ = SessionState::STATE_DISCONNECT;
246 session_->state_ = SessionState::STATE_CONNECT;
258 session_->state_ = SessionState::STATE_CONNECT;
856 session_->state_ = SessionState::STATE_CONNECT;
870 session_->state_ = SessionState::STATE_DISCONNECT;
882 session_->state_ = SessionState::STATE_DISCONNECT;
895 session_->state_ = SessionState::STATE_DISCONNECT;
909 session_->state_ = SessionState::STATE_DISCONNECT;
927 session_->state_ = SessionState::STATE_DISCONNECT;
940 session_->state_ = SessionState::STATE_DISCONNECT;
[all …]
H A Dmain_session_lifecycle_test.cpp116 mainSession_->SetSessionState(SessionState::STATE_DISCONNECT);
122 mainSession_->SetSessionState(SessionState::STATE_ACTIVE);
128 mainSession_->SetSessionState(SessionState::STATE_FOREGROUND);
148 mainSession_->SetSessionState(SessionState::STATE_CONNECT);
160 mainSession_->SetSessionState(SessionState::STATE_ACTIVE);
164 mainSession_->SetSessionState(SessionState::STATE_FOREGROUND);
H A Dextension_session_test.cpp86 extensionSession_->state_ = SessionState::STATE_DISCONNECT;
91 extensionSession_->state_ = SessionState::STATE_DISCONNECT;
183 extensionSession_->state_ = SessionState::STATE_DISCONNECT;
189 extensionSession_->state_ = SessionState::STATE_CONNECT;
204 extensionSession_->state_ = SessionState::STATE_DISCONNECT;
211 extensionSession_->state_ = SessionState::STATE_CONNECT;
272 extensionSession_->state_ = SessionState::STATE_CONNECT;
302 extensionSession_->state_ = SessionState::STATE_CONNECT;
717 extensionSession_->state_ = SessionState::STATE_CONNECT;
766 extensionSession_->state_ = SessionState::STATE_ACTIVE;
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H A Dscene_session_manager_test9.cpp172 sceneSession->SetSessionState(SessionState::STATE_ACTIVE);
325 sceneSession->SetSessionState(SessionState::STATE_FOREGROUND);
347 subSceneSession->SetSessionState(SessionState::STATE_FOREGROUND);
359 subSceneSession1->SetSessionState(SessionState::STATE_ACTIVE);
367 subSceneSession2->SetSessionState(SessionState::STATE_CONNECT);
374 subSceneSession3->SetSessionState(SessionState::STATE_ACTIVE);
414 sceneSession->SetSessionState(SessionState::STATE_FOREGROUND);
438 subSceneSession->SetSessionState(SessionState::STATE_FOREGROUND);
452 subSceneSession1->SetSessionState(SessionState::STATE_ACTIVE);
460 subSceneSession2->SetSessionState(SessionState::STATE_CONNECT);
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H A Dsession_test2.cpp182 session1->state_ = SessionState::STATE_ACTIVE;
189 session2->state_ = SessionState::STATE_ACTIVE;
216 session1->state_ = SessionState::STATE_ACTIVE;
223 session2->state_ = SessionState::STATE_ACTIVE;
241 session_->state_ = SessionState::STATE_DISCONNECT;
1218 SessionState state = SessionState::STATE_CONNECT;
1259 SessionState state = SessionState::STATE_CONNECT;
1506 session_->state_ = SessionState::STATE_ACTIVE;
1515 session_->state_ = SessionState::STATE_CONNECT;
1926 SessionState state03 = SessionState::STATE_CONNECT;
[all …]
H A Dmain_session_test.cpp123 mainSession_->state_ = SessionState::STATE_END;
135 mainSession_->state_ = SessionState::STATE_CONNECT;
148 mainSession_->state_ = SessionState::STATE_CONNECT;
156 dialogSession->SetSessionState(SessionState::STATE_ACTIVE);
237 mainSession_->SetSessionState(SessionState::STATE_FOREGROUND);
240 mainSession_->SetSessionState(SessionState::STATE_ACTIVE);
244 mainSession_->SetSessionState(SessionState::STATE_DISCONNECT);
248 mainSession_->SetSessionState(SessionState::STATE_DISCONNECT);
H A Dscene_session_manager_test6.cpp462 sceneSession->state_ = SessionState::STATE_ACTIVE;
476 sceneSession1->state_ = SessionState::STATE_ACTIVE;
509 sceneSession->state_ = SessionState::STATE_ACTIVE;
544 sceneSession->state_ = SessionState::STATE_ACTIVE;
551 sceneSession->state_ = SessionState::STATE_ACTIVE;
705 SessionState state = SessionState::STATE_FOREGROUND;
741 SessionState state = SessionState::STATE_BACKGROUND;
758 state = SessionState::STATE_END;
770 SessionState state = SessionState::STATE_FOREGROUND;
1334 subSession->state_ = SessionState::STATE_ACTIVE;
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H A Dscene_session_manager_supplement_test.cpp131 sceneSession->SetSessionState(SessionState::STATE_END);
503 sceneSession->state_ = SessionState::STATE_FOREGROUND;
645 sceneSession->state_ = SessionState::STATE_ACTIVE;
647 sceneSession1->state_ = SessionState::STATE_ACTIVE;
649 sceneSession->state_ = SessionState::STATE_FOREGROUND;
651 sceneSession1->state_ = SessionState::STATE_FOREGROUND;
653 sceneSession1->state_ = SessionState::STATE_INACTIVE;
655 sceneSession->state_ = SessionState::STATE_INACTIVE;
662 sceneSession->state_ = SessionState::STATE_ACTIVE;
664 sceneSession->state_ = SessionState::STATE_FOREGROUND;
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H A Dscene_session_manager_lifecycle_test.cpp99 sceneSession->state_ = SessionState::STATE_FOREGROUND; in SetVisibleForAccessibility()
229 ssm_->OnSessionStateChange(100, SessionState::STATE_END);
236 ssm_->OnSessionStateChange(100, SessionState::STATE_END);
237 ssm_->OnSessionStateChange(100, SessionState::STATE_FOREGROUND);
238 ssm_->OnSessionStateChange(0, SessionState::STATE_FOREGROUND);
240 ssm_->OnSessionStateChange(0, SessionState::STATE_FOREGROUND);
241 ssm_->OnSessionStateChange(100, SessionState::STATE_BACKGROUND);
242 ssm_->OnSessionStateChange(0, SessionState::STATE_BACKGROUND);
248 ssm_->OnSessionStateChange(100, SessionState::STATE_END);
250 ssm_->OnSessionStateChange(0, SessionState::STATE_FOREGROUND);
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H A Dscene_session_manager_test7.cpp143 sceneSession->SetSessionState(SessionState::STATE_ACTIVE);
202 sceneSession->SetSessionState(SessionState::STATE_ACTIVE);
473 sceneSession->state_ = SessionState::STATE_FOREGROUND;
478 sceneSession->state_ = SessionState::STATE_ACTIVE;
526 sceneSession->state_ = SessionState::STATE_DISCONNECT;
532 sceneSession->state_ = SessionState::STATE_END;
535 sceneSession->state_ = SessionState::STATE_ACTIVE;
584 sceneSession->state_ = SessionState::STATE_FOREGROUND;
608 sceneSession->state_ = SessionState::STATE_FOREGROUND;
801 sceneSession->state_ = SessionState::STATE_FOREGROUND;
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H A Dscene_session_lifecycle_test.cpp102 sceneSession->UpdateSessionState(SessionState::STATE_DISCONNECT);
196 session->Session::SetSessionState(SessionState::STATE_CONNECT);
284 sceneSession->UpdateSessionState(SessionState::STATE_CONNECT);
445 session->SetSessionState(SessionState::STATE_BACKGROUND);
448 session->SetSessionState(SessionState::STATE_CONNECT);
637 sceneSession->SetSessionState(SessionState::STATE_ACTIVE);
720 sceneSession->state_ = SessionState::STATE_DISCONNECT;
733 sceneSession->state_ = SessionState::STATE_FOREGROUND;
738 sceneSession->state_ = SessionState::STATE_ACTIVE;
765 sceneSession->state_ = SessionState::STATE_ACTIVE;
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H A Dscene_session_manager_test4.cpp313 SessionState sessionState = SessionState::STATE_FOREGROUND;
506 sceneSession02->state_ = SessionState::STATE_BACKGROUND;
569 sceneSession->state_ = SessionState::STATE_ACTIVE;
570 sceneSession->state_ = SessionState::STATE_FOREGROUND;
600 sceneSession02->state_ = SessionState::STATE_ACTIVE;
602 sceneSession02->state_ = SessionState::STATE_FOREGROUND;
695 sceneSession->state_ = SessionState::STATE_ACTIVE;
1027 sceneSession03->state_ = SessionState::STATE_FOREGROUND;
1354 sceneSession->state_ = SessionState::STATE_FOREGROUND;
1623 sceneSession->state_ = SessionState::STATE_FOREGROUND;
[all …]
H A Dscene_session_manager_test8.cpp281 sceneSession->state_ = SessionState::STATE_FOREGROUND;
450 SessionState state = SessionState::STATE_CONNECT;
460 SessionState state1 = SessionState::STATE_CONNECT;
470 SessionState state2 = SessionState::STATE_FOREGROUND;
/ohos5.0/foundation/window/window_manager/window_scene/session/host/src/
H A Dmain_session.cpp77 session->UpdateSessionState(SessionState::STATE_ACTIVE); in Reconnect()
80 session->UpdateSessionState(SessionState::STATE_BACKGROUND); in Reconnect()
111 …if (isVisible_ || state == SessionState::STATE_ACTIVE || state == SessionState::STATE_FOREGROUND) { in NotifyForegroundInteractiveStatus()
147 if (sessionState != SessionState::STATE_FOREGROUND && in CheckPointerEventDispatch()
148 sessionState != SessionState::STATE_ACTIVE && in CheckPointerEventDispatch()
227 if (state == SessionState::STATE_ACTIVE || state == SessionState::STATE_FOREGROUND) { in NotifyClientToUpdateInteractive()
H A Dsession.cpp63 { SessionState::STATE_CONNECT, false },
64 { SessionState::STATE_FOREGROUND, true },
65 { SessionState::STATE_ACTIVE, true },
66 { SessionState::STATE_INACTIVE, false },
71 { SessionState::STATE_CONNECT, false },
73 { SessionState::STATE_ACTIVE, false },
74 { SessionState::STATE_INACTIVE, true },
508 if (state < SessionState::STATE_DISCONNECT || state > SessionState::STATE_END) { in SetSessionState()
796 bool res = state_ > SessionState::STATE_DISCONNECT && state_ < SessionState::STATE_END; in IsSessionValid()
817 return state_ == SessionState::STATE_FOREGROUND || state_ == SessionState::STATE_ACTIVE; in IsSessionForeground()
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H A Dsystem_session.cpp281 if ((parentSessionState != SessionState::STATE_FOREGROUND && in CheckKeyEventDispatch()
282 parentSessionState != SessionState::STATE_ACTIVE) || in CheckKeyEventDispatch()
283 (state_ != SessionState::STATE_FOREGROUND && in CheckKeyEventDispatch()
284 state_ != SessionState::STATE_ACTIVE)) { in CheckKeyEventDispatch()
307 if (isPC && isDialog && sessionState != SessionState::STATE_FOREGROUND && in CheckPointerEventDispatch()
308 sessionState != SessionState::STATE_ACTIVE && in CheckPointerEventDispatch()
H A Dextension_session.cpp432 SessionState state = GetSessionState(); in Background()
435 …if (state == SessionState::STATE_ACTIVE && GetWindowType() == WindowType::WINDOW_TYPE_UI_EXTENSION… in Background()
436 UpdateSessionState(SessionState::STATE_INACTIVE); in Background()
437 state = SessionState::STATE_INACTIVE; in Background()
440 if (state != SessionState::STATE_INACTIVE) { in Background()
444 UpdateSessionState(SessionState::STATE_BACKGROUND); in Background()
/ohos5.0/foundation/communication/dsoftbus/sdk/transmission/session/include/
H A Dclient_trans_session_manager.h56 } SessionState; typedef
59 SessionState sessionState;
182 int32_t ClientGetSessionStateByChannelId(int32_t channelId, int32_t channelType, SessionState *sess…
186 int32_t ClientGetSessionStateByChannelId(int32_t channelId, int32_t channelType, SessionState *sess…
275 int32_t SetSessionStateBySessionId(int32_t sessionId, SessionState sessionState, int32_t optional);
/ohos5.0/foundation/window/window_manager/window_scene/session/host/include/
H A Dsession.h53 using NotifySessionStateChangeFunc = std::function<void(const SessionState& state)>;
55 …tateChangeNotifyManagerFunc = std::function<void(int32_t persistentId, const SessionState& state)>;
200 SessionState GetSessionState() const;
201 virtual void SetSessionState(SessionState state);
541 virtual void UpdateSessionState(SessionState state);
542 void NotifySessionStateChange(const SessionState& state);
584 std::atomic<SessionState> state_ = SessionState::STATE_DISCONNECT;

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