Searched refs:SetAABB (Results 1 – 4 of 4) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/util/ |
H A D | intf_mesh_builder.h | 124 …virtual void SetAABB(size_t submeshIndex, const BASE_NS::Math::Vec3& min, const BASE_NS::Math::Vec… in CORE3D_BEGIN_NAMESPACE()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | mesh_builder.h | 58 …void SetAABB(size_t submeshIndex, const BASE_NS::Math::Vec3& min, const BASE_NS::Math::Vec3& max) … in CORE3D_BEGIN_NAMESPACE()
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H A D | mesh_builder.cpp | 1362 void MeshBuilder::SetAABB(size_t submeshIndex, const Math::Vec3& min, const Math::Vec3& max) in SetAABB() function in MeshBuilder 1472 SetAABB(submeshIndex, finalMinimum, finalMaximum); in CalculateAABB()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_importer.cpp | 834 result.meshBuilder->SetAABB(primitiveIndex, min, max); in ProcessPrimitives()
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