Searched refs:SetEntityActive (Results 1 – 4 of 4) sorted by relevance
155 sh->SetEntityActive(e, true); in Activate()175 sh->SetEntityActive(e, false); in Deactivate()1228 sh->SetEntityActive(entity, true); in ReleaseEntityOwnership()
143 sh->SetEntityActive(e, true); in Activate()161 sh->SetEntityActive(e, false); in Deactivate()
316 void SetEntityActive(CORE_NS::Entity entity, bool active);
1653 void SceneHolder::SetEntityActive(CORE_NS::Entity entity, bool active) in SetEntityActive() function in SceneHolder