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Searched refs:SetEntityActive (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dnode_impl.cpp155 sh->SetEntityActive(e, true); in Activate()
175 sh->SetEntityActive(e, false); in Deactivate()
1228 sh->SetEntityActive(entity, true); in ReleaseEntityOwnership()
H A Dmaterial_impl.cpp143 sh->SetEntityActive(e, true); in Activate()
161 sh->SetEntityActive(e, false); in Deactivate()
H A Dscene_holder.h316 void SetEntityActive(CORE_NS::Entity entity, bool active);
H A Dscene_holder.cpp1653 void SceneHolder::SetEntityActive(CORE_NS::Entity entity, bool active) in SetEntityActive() function in SceneHolder